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Added subclass functionality

main
suzan 2 weeks ago
parent
commit
248f66e4f0
  1. 179
      creation_engine.py
  2. 1
      main.py
  3. 181
      races.json

179
creation_engine.py

@ -1,10 +1,10 @@
import random
import json
#TODO 5 AC? Or Gold Start no AC?
#TODO 6 Sub Classes?
# TODO AC? Or Gold Start no AC?
# TODO Feats?
VOWELS = ["A","E","I","O","U"]
VOWELS = ["A", "E", "I", "O", "U"]
SKILL_LIST = ["acrobatics", "animal_handling", "arcana", "athletics", "deception", "history", "insight", "intimidation",
"investigation", "medicine", "nature", "perception", "performance", "persuasion", "religion",
@ -12,19 +12,21 @@ SKILL_LIST = ["acrobatics", "animal_handling", "arcana", "athletics", "deception
ATTRIBUTE_LIST = ["strength", "dexterity", "wisdom", "constitution", "intelligence", "charisma"]
CLASS_LIST = ["Artificer","Barbarian","Bard","Cleric","Druid","Fighter","Monk","Paladin",
"Ranger","Rogue","Sorcerer","Warlock","Wizard","Blood Hunter"]
CLASS_LIST = ["Artificer", "Barbarian", "Bard", "Cleric", "Druid", "Fighter", "Monk", "Paladin",
"Ranger", "Rogue", "Sorcerer", "Warlock", "Wizard", "Blood Hunter"]
BACKGROUND_LIST = ["Acolyte", "Charlatan", "Criminal / Spy", "Entertainer", "Folk Hero", "Gladiator",
"Guild Artisan / Guild Merchant", "Hermit", "Knight", "Noble", "Outlander", "Pirate", "Sage",
"Sailor", "Soldier", "Urchin",]
"Sailor", "Soldier", "Urchin", ]
instrument_list = ["Bagpipes", "Birdpipes", "Clarinet", "Drum", "Dulcimer", "Fiddle", "Flute", "Glaur", "Hand Drum",
"Harp", "Horn", "Longhorn", "Lute", "Lyre", "Pan Flute", "Shawm", "Songhorn", "Tantan", "Thelarr",
"Tocken", "Trumpet", "Viol", "Wargong", "Yarting", "Zulkoon"]
languages = ["Aarakocra", "Abyssal", "Aquan"," Auran", "Celestial", "Deep Speech", "Draconic", "Dwarvish", "Elvish", "Giant",
"Gith", "Gnomish", "Goblin", "Halfling", "Infernal", "Orc", "Primordial", "Sylvan", "Undercommon", "Vedalken"]
languages = ["Aarakocra", "Abyssal", "Aquan", "Auran", "Celestial", "Deep Speech", "Draconic", "Dwarvish", "Elvish",
"Giant",
"Gith", "Gnomish", "Goblin", "Halfling", "Infernal", "Orc", "Primordial", "Sylvan", "Undercommon",
"Vedalken"]
known_language_list = ["Common"]
@ -35,17 +37,29 @@ ARTISANS_TOOLS = ["Alchemist's Supplies", "Brewer's Supplies", "Calligrapher's S
"Jeweler's Tools", "Leatherworker's Tools", "Mason's Tools", "Painter's Supplies", "Potter's Tools",
"Smith's Tools", "Tinker's Tools", "Weaver's Tools", "Woodcarver's Tools"]
CLERIC_SUBCLASSES = ["Life Domain", "Knowledge Domain", "Light Domain", "Nature Domain", "Tempest Domain",
"Trickery Domain", "War Domain", "Death Domain", "Arcana Domain", "Forge Domain", "Grave Domain",
"Twilight Domain", "Peace Domain", "Order Domain"]
SORCERER_SUBCLASSES = ["Aberrant Mind", "Clockwork Soul", "Divine Soul", "Draconic Bloodline", "Lunar Sorcery",
"Shadow Magic", "Storm Sorcery", "Wild Magic"]
WIZARD_SUBCLASSES = ["Bladesinging", "Chronurgy Magic", "Graviturgy Magic", "Order of Scribes", "School of Abjuration",
"School of Conjuration", "School of Divination", "School of Enchantment", "School of Evocation",
"School of Illusion", "School of Necromancy", "School of Transmutation", "War Magic"]
class HeroCreation:
def __init__(self):
self.name_generation()
self.race_selection()
self.race = self.race_string["Race"]
#'job' is used in place of 'class' to avoid a function conflict
# 'job' is used in place of 'class' to avoid a function conflict
self.job = random.choice(CLASS_LIST)
self.job_characteristics()
self.background = random.choice(BACKGROUND_LIST)
self.stat_rolls()
self.racial_bonuses()
self.speed = self.race_string["Speed"]
self.article = self.grammar()
self.skill_generation()
self.skill_proficiency()
@ -57,9 +71,8 @@ class HeroCreation:
self.job_proficiencies()
self.background_proficiencies()
self.finalize_languages()
self.apply_skill_modifiers("dexterity","initiative")
self.whoami = (f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background.\n")
self.apply_skill_modifiers("dexterity", "initiative")
self.whoami()
self.stat_block = (f"Stat Block\n----------\nCharisma: {self.charisma}\nConstitution: {self.constitution}\n"
f"Dexterity: {self.dexterity}\nIntelligence: {self.intelligence}\n"
f"Strength: {self.strength}\nWisdom: {self.wisdom}\n")
@ -69,23 +82,26 @@ class HeroCreation:
f"Intelligence Save: {self.intelligence_save}\n"
f"Strength Save: {self.strength_save}\n"
f"Wisdom Save: {self.wisdom_save}\n")
self.additional_stats = (f"Additional Stats\n----------\nStarting HP: {self.starting_hp}\nHit Die: {self.hit_die}\n"
f"Initiative Bonus: {self.initiative}\n")
self.skill_bonuses = (f"Skill Bonuses\n----------\nAcrobatics: {self.acrobatics}\nAnimal Handling: {self.animal_handling}"
f"\nArcana: {self.arcana}\nAthletics: {self.athletics}\nDeception: {self.deception}"
f"\nHistory: {self.history}\nInsight: {self.insight}\nIntimidation: {self.intimidation}"
f"\nInvestigation: {self.investigation}\nMedicine: {self.medicine}\nNature: {self.nature}"
f"\nPerception: {self.perception}\nPerformance: {self.performance}\nPersuasion: {self.persuasion}"
f"\nReligion: {self.religion}\nSleight of Hand: {self.sleight_of_hand}"
f"\nStealth: {self.stealth}\nSurvival: {self.survival}\n")
self.additional_stats = (
f"Additional Stats\n----------\nStarting HP: {self.starting_hp}\nHit Die: {self.hit_die}\n"
f"Initiative Bonus: {self.initiative}\nSpeed: {self.speed}\n")
self.skill_bonuses = (
f"Skill Bonuses\n----------\nAcrobatics: {self.acrobatics}\nAnimal Handling: {self.animal_handling}"
f"\nArcana: {self.arcana}\nAthletics: {self.athletics}\nDeception: {self.deception}"
f"\nHistory: {self.history}\nInsight: {self.insight}\nIntimidation: {self.intimidation}"
f"\nInvestigation: {self.investigation}\nMedicine: {self.medicine}\nNature: {self.nature}"
f"\nPerception: {self.perception}\nPerformance: {self.performance}\nPersuasion: {self.persuasion}"
f"\nReligion: {self.religion}\nSleight of Hand: {self.sleight_of_hand}"
f"\nStealth: {self.stealth}\nSurvival: {self.survival}\n")
self.other_proficiencies = (f"Additional Proficiencies\n----------\n"
f"Languages: {self.languages}\n"
f"Instruments: {self.instruments}\n"
f"Artisan's Tools: {self.artisan_tools}\nAdditional Tools: {self.additional_tools}\n"
f"Artisan's Tools: {self.artisan_tools}\nAdditional Tools: "
f"{self.additional_tools}\n"
f"Weapon Proficiencies: {self.weapon_proficiency}\n"
f"Armor Proficiencies: {self.armor_proficiency}\n")
#Assign the correct a/an article in the 'whoami' attr
# Assign the correct a/an article in the 'whoami' attr
def grammar(self):
if self.race[0] in VOWELS:
return "an"
@ -96,7 +112,7 @@ class HeroCreation:
with open('races.json') as json_file:
race_data = json.load(json_file)
chosen_race = random.choice(race_data)
setattr(self,"race_string",chosen_race)
setattr(self, "race_string", chosen_race)
def stat_rolls(self):
# Configured to "Re-roll" 1s
@ -107,9 +123,9 @@ class HeroCreation:
roll_list.append(random.randint(2, 6))
roll_list.remove(min(roll_list))
stat_total = sum(roll_list)
setattr(self,f"{attribute}", stat_total)
setattr(self, f"{attribute}", stat_total)
#Assign racial stat bonuses
# Assign racial stat bonuses
def racial_bonuses(self):
self.charisma += self.race_string["Charisma"]
self.constitution += self.race_string["Constitution"]
@ -119,35 +135,35 @@ class HeroCreation:
self.wisdom += self.race_string["Wisdom"]
def name_generation(self):
with open("names.txt","r") as f:
with open("names.txt", "r") as f:
name_list = f.read().splitlines()
first_name = random.choice(name_list)
sur_name = random.choice(name_list)
combined_name = f"{first_name} {sur_name}"
setattr(self,"name",combined_name)
setattr(self, "name", combined_name)
#Created skill attributes and save attributes with a base value of +0 to the roll
# Created skill attributes and save attributes with a base value of +0 to the roll
def skill_generation(self):
for skill in SKILL_LIST:
setattr(self, skill, 0)
if skill == "athletics":
self.apply_skill_modifiers("strength",skill)
self.apply_skill_modifiers("strength", skill)
elif skill in ["acrobatics", "sleight_of_hand", "stealth"]:
self.apply_skill_modifiers("dexterity",skill)
self.apply_skill_modifiers("dexterity", skill)
elif skill in ["arcana", "history", "investigation", "nature", "religion"]:
self.apply_skill_modifiers("intelligence",skill)
self.apply_skill_modifiers("intelligence", skill)
elif skill in ["animal_handling", "insight", "medicine", "perception", "survival"]:
self.apply_skill_modifiers("wisdom",skill)
self.apply_skill_modifiers("wisdom", skill)
elif skill in ["deception", "intimidation", "performance", "persuasion"]:
self.apply_skill_modifiers("charisma",skill)
#Initialization of saving throw modifiers
self.apply_skill_modifiers("charisma", skill)
# Initialization of saving throw modifiers
for attribute in ATTRIBUTE_LIST:
save_name = f"{attribute}_save"
setattr(self, save_name, 0)
self.apply_skill_modifiers(attribute,save_name)
self.apply_skill_modifiers(attribute, save_name)
def apply_skill_modifiers(self,attribute_name,skill_name):
attribute = getattr(self,attribute_name)
def apply_skill_modifiers(self, attribute_name, skill_name):
attribute = getattr(self, attribute_name)
if attribute == 1:
modifier = -5
elif attribute in [2, 3]:
@ -172,12 +188,12 @@ class HeroCreation:
modifier = 5
else:
modifier = 0
setattr(self,skill_name,modifier)
setattr(self, skill_name, modifier)
def skill_proficiency(self):
with open('backgrounds.json') as json_file:
background_data = json.load(json_file)
#Is this actually a dict?
# Is this actually a dict?
background_dict = background_data[self.background]["Skills"]
for skill in background_dict:
current_score = getattr(self, skill)
@ -192,37 +208,36 @@ class HeroCreation:
for skill in background_dict:
if skill in job_skill_list:
job_skill_list.remove(skill)
#rogue list for expertise calculation
# rogue list for expertise calculation
rogue_proficient_list = []
for each in range(proficiencies):
proficient_skill = random.choice(job_skill_list)
if self.job == "Rogue":
rogue_proficient_list.append(proficient_skill)
job_skill_list.remove(proficient_skill)
current_score = getattr(self,proficient_skill)
setattr(self,f"{proficient_skill}_base_value",current_score)
current_score = getattr(self, proficient_skill)
setattr(self, f"{proficient_skill}_base_value", current_score)
new_score = str(current_score + 2)
setattr(self,proficient_skill,f"{new_score} (Prof)")
setattr(self, proficient_skill, f"{new_score} (Prof)")
if self.job == "Rogue":
expertise_skill = random.choice(rogue_proficient_list)
score_value = getattr(self,f"{expertise_skill}_base_value")
score_value = getattr(self, f"{expertise_skill}_base_value")
new_score = score_value + 4
setattr(self,expertise_skill,f"{new_score} (Expertise)")
setattr(self, expertise_skill, f"{new_score} (Expertise)")
def job_characteristics(self):
with open('jobs.json') as json_file:
job_data = json.load(json_file)
hit_die_value = job_data[self.job]["Hit Die"]
setattr(self,"hit_die",hit_die_value)
setattr(self, "hit_die", hit_die_value)
starting_hp_value = job_data[self.job]["Starting HP"]
setattr(self,"starting_hp",starting_hp_value)
setattr(self, "starting_hp", starting_hp_value)
def job_proficiencies(self):
with open('jobs.json') as json_file:
job_data = json.load(json_file)
if self.job == "Monk":
tool_choice = random.randint(0,1)
tool_choice = random.randint(0, 1)
if tool_choice == 0:
instrument_value = 1
else:
@ -239,7 +254,7 @@ class HeroCreation:
instrument_prof_list = []
artisan_prof_list = []
try:
for value in range(0,instrument_value):
for value in range(0, instrument_value):
new_instrument = random.choice(instrument_list)
instrument_list.remove(new_instrument)
instrument_prof_list.append(new_instrument)
@ -248,7 +263,7 @@ class HeroCreation:
except UnboundLocalError:
pass
try:
for value in range(0,artisan_tool_value):
for value in range(0, artisan_tool_value):
new_tool = random.choice(ARTISANS_TOOLS)
ARTISANS_TOOLS.remove(new_tool)
artisan_prof_list.append(new_tool)
@ -267,7 +282,7 @@ class HeroCreation:
setattr(self, "armor_proficiency", "None")
else:
armor_prof_string = ", ".join(armor_prof_list)
setattr(self,"armor_proficiency",armor_prof_string)
setattr(self, "armor_proficiency", armor_prof_string)
weapon_prof_list = job_data[self.job]["Weapon Proficiency"]
weapon_prof_string = ", ".join(weapon_prof_list)
setattr(self, "weapon_proficiency", weapon_prof_string)
@ -280,57 +295,57 @@ class HeroCreation:
global known_language_list
with open('backgrounds.json') as json_file:
background_data = json.load(json_file)
#background instrument proficiencies
# background instrument proficiencies
try:
instrument_value = background_data[self.background]["Additional Proficiencies"]["Instrument"]
except KeyError or UnboundLocalError:
pass
for value in range(0, instrument_value):
new_instrument = random.choice(instrument_list)
current_instruments = getattr(self,"instruments")
current_instruments = getattr(self, "instruments")
if current_instruments == "None":
setattr(self, "instruments", f"{new_instrument}")
else:
setattr(self, "instruments", current_instruments + f", {new_instrument}")
#background artisan's tools proficiencies
# background artisan's tools proficiencies
try:
tool_value = background_data[self.background]["Additional Proficiencies"]["Artisan's Tool"]
except KeyError or UnboundLocalError:
pass
for value in range(0, tool_value):
new_tool = random.choice(ARTISANS_TOOLS)
current_tools = getattr(self,"artisan_tools")
current_tools = getattr(self, "artisan_tools")
if current_tools == "None":
setattr(self, "artisan_tools", f"{new_tool}")
else:
setattr(self, "artisan_tools", current_tools + f", {new_tool}")
#language proficiencies
# language proficiencies
try:
language_value = background_data[self.background]["Additional Proficiencies"]["Languages"]
except UnboundLocalError:
pass
for value in range(0,language_value):
for value in range(0, language_value):
try:
new_language = random.choice(languages)
known_language_list.append(new_language)
languages.remove(new_language)
except IndexError:
pass
#additional tool proficiencies
# additional tool proficiencies
additional_tool_list = background_data[self.background]["Additional Proficiencies"]["Additional Tools"]
if not additional_tool_list:
pass
else:
current_tools = getattr(self,"additional_tools")
current_tools = getattr(self, "additional_tools")
if current_tools == "None":
setattr(self, "additional_tools",", ".join(additional_tool_list))
setattr(self, "additional_tools", ", ".join(additional_tool_list))
else:
for tool in additional_tool_list:
if tool in current_tools:
pass
else:
new_tool_list = getattr(self,"additional_tools") + f", {tool}"
setattr(self,"additional_tools",new_tool_list)
new_tool_list = getattr(self, "additional_tools") + f", {tool}"
setattr(self, "additional_tools", new_tool_list)
def race_proficiencies(self):
global known_language_list
@ -338,6 +353,7 @@ class HeroCreation:
known_languages = self.race_string["Languages"]
for language in known_languages:
known_language_list.append(language)
print(language)
languages.remove(language)
except KeyError:
pass
@ -354,16 +370,39 @@ class HeroCreation:
language_string = ", ".join(known_language_list)
setattr(self, "languages", language_string)
def whoami(self):
if self.job == "Cleric":
subclass = random.choice(CLERIC_SUBCLASSES)
setattr(self,"subclass",subclass)
print(f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background and the {self.subclass} subclass.\n")
elif self.job == "Sorcerer":
subclass = random.choice(SORCERER_SUBCLASSES)
setattr(self, "subclass", subclass)
print(f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background and the {self.subclass} subclass.\n")
elif self.job == "Wizard":
subclass = random.choice(WIZARD_SUBCLASSES)
setattr(self, "subclass", subclass)
print(f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background and the {self.subclass} subclass.\n")
else:
print(f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background.\n")
#Used for interactively moving around stats in case of a bad allocation.
#Disabling for now, as this project is intended to be one-command and self-contained
# Used for interactively moving around stats in case of a bad allocation.
# Disabling for now, as this project is intended to be one-command and self-contained
# def stat_moves(self):
# finished = False
# while not finished:
# move_request = input("Would you like to move any of these stats around? (y/n)").lower()
# if move_request == "y":
# stat_1 = input("What is the first stat you would like to move? Please enter the full stat name.").lower()
# stat_2 = input("What is the second stat you would like to move? Please enter the full stat name.").lower()
# stat_1 = input("What is the first stat you would like to move? Please enter the full stat
# name.").lower()
# stat_2 = input("What is the second stat you would like to move? Please enter the full stat
# name.").lower()
# if hasattr(self, stat_1) and hasattr(self, stat_2):
# stat_1_value = getattr(self, stat_1)
# stat_2_value = getattr(self, stat_2)
@ -375,8 +414,8 @@ class HeroCreation:
# elif move_request == "n":
# finished = True
#Currently only used for the stat_moves functionality. Disabling for now
# Currently only used for the stat_moves functionality. Disabling for now
# def update_stat_block(self):
# self.stat_block = (f"Stat Block\n---------\nCharisma: {self.charisma}\nConstitution: {self.constitution}\n"
# f"Dexterity: {self.dexterity}\nIntelligence: {self.intelligence}\n"
# f"Strength: {self.strength}\nWisdom: {self.wisdom}")
# f"Strength: {self.strength}\nWisdom: {self.wisdom}")

1
main.py

@ -2,7 +2,6 @@ import creation_engine
hero = creation_engine.HeroCreation()
print(hero.whoami)
print(hero.stat_block)
print(hero.saves)
print(hero.additional_stats)

181
races.json

@ -11,20 +11,8 @@
"Aarakocra",
"Auran"
],
"AdditionalLanguages": 1
},
{
"Race": "Aasimar",
"Strength": 0,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 2,
"Languages": [
"Celestial"
],
"AdditionalLanguages": 1
"AdditionalLanguages": 1,
"Speed": 50
},
{
"Race": "Aasimar (Fallen)",
@ -37,7 +25,9 @@
"Languages": [
"Celestial"
],
"AdditionalLanguages": 1
"AdditionalLanguages": 1,
"Speed": 30,
"Resistances": ["Radiant Damage", "Necrotic Damage"]
},
{
"Race": "Aasimar (Protector)",
@ -50,7 +40,9 @@
"Languages": [
"Celestial"
],
"AdditionalLanguages": 1
"AdditionalLanguages": 1,
"Speed": 30,
"Resistances": ["Radiant Damage", "Necrotic Damage"]
},
{
"Race": "Aasimar (Scourge)",
@ -63,7 +55,9 @@
"Languages": [
"Celestial"
],
"AdditionalLanguages": 1
"AdditionalLanguages": 1,
"Speed": 30,
"Resistances": ["Radiant Damage", "Necrotic Damage"]
},
{
"Race": "Bugbear",
@ -76,7 +70,8 @@
"Languages": [
"Goblin"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Centaur",
@ -90,7 +85,8 @@
"Sylvan",
"Elvish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 40
},
{
"Race": "Dwarf (Duergar)",
@ -104,7 +100,8 @@
"Dwarvish",
"Undercommon"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Dwarf (Hill)",
@ -117,7 +114,8 @@
"Languages": [
"Dwarvish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Dwarf (Mountain)",
@ -130,7 +128,8 @@
"Languages": [
"Dwarvish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Dragonborn",
@ -143,7 +142,8 @@
"Languages": [
"Draconic"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Drow)",
@ -157,7 +157,8 @@
"Elvish",
"Undercommon"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Eladrin)",
@ -170,7 +171,8 @@
"Languages": [
"Elvish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (High)",
@ -183,7 +185,8 @@
"Languages": [
"Elvish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Sea)",
@ -197,7 +200,8 @@
"Elvish",
"Undercommon"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Shadar-Kai)",
@ -211,7 +215,8 @@
"Elvish",
"Undercommon"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Wood)",
@ -224,7 +229,8 @@
"Languages": [
"Elvish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 35
},
{
"Race": "Firbolg",
@ -237,7 +243,8 @@
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Air)",
@ -250,7 +257,8 @@
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Earth)",
@ -263,7 +271,8 @@
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Fire)",
@ -276,7 +285,8 @@
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Water)",
@ -289,7 +299,8 @@
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Githyanki",
@ -302,7 +313,8 @@
"Languages": [
"Gith"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Githzerai",
@ -315,7 +327,8 @@
"Languages": [
"Gith"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Gnome (Deep)",
@ -329,7 +342,8 @@
"Gnomish",
"Undercommon"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Gnome (Forest)",
@ -342,7 +356,8 @@
"Languages": [
"Gnomish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Gnome (Rock)",
@ -355,7 +370,8 @@
"Languages": [
"Gnomish"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Goblin",
@ -368,7 +384,8 @@
"Languages": [
"Goblin"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Goliath",
@ -381,7 +398,8 @@
"Languages": [
"Giant"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Halfling (Lightfoot)",
@ -394,7 +412,8 @@
"Languages": [
"Halfling"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Halfling (Stout)",
@ -407,7 +426,8 @@
"Languages": [
"Halfling"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Half-Orc",
@ -420,7 +440,8 @@
"Languages": [
"Orc"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Hobgoblin",
@ -433,7 +454,8 @@
"Languages": [
"Goblin"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Human",
@ -443,7 +465,8 @@
"Intelligence": 1,
"Wisdom": 1,
"Charisma": 1,
"AdditionalLanguages": 1
"AdditionalLanguages": 1,
"Speed": 30
},
{
"Race": "Kenku",
@ -456,7 +479,8 @@
"Languages": [
"Auran"
],
"AdditionalLanguages": 1
"AdditionalLanguages": 1,
"Speed": 30
},
{
"Race": "Kobold",
@ -469,7 +493,8 @@
"Languages": [
"Draconic"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Lizardfolk",
@ -482,7 +507,8 @@
"Languages": [
"Draconic"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Minotaur",
@ -495,7 +521,8 @@
"Languages": [
"Giant"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Orc",
@ -508,7 +535,8 @@
"Languages": [
"Orc"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Shifter (Beasthide)",
@ -521,7 +549,8 @@
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Shifter (Longtooth)",
@ -534,7 +563,8 @@
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Shifter (Swiftstride)",
@ -547,7 +577,8 @@
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 35
},
{
"Race": "Shifter (Wildhunt)",
@ -560,7 +591,8 @@
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tabaxi",
@ -570,7 +602,8 @@
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 1,
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling",
@ -583,7 +616,8 @@
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Dispater)",
@ -596,7 +630,8 @@
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Glasya)",
@ -609,7 +644,8 @@
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Feral)",
@ -622,7 +658,8 @@
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Fierna)",
@ -635,7 +672,8 @@
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Levistus)",
@ -648,7 +686,8 @@
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Zariel)",
@ -661,7 +700,8 @@
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Triton",
@ -674,7 +714,8 @@
"Languages": [
"Aquan"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Vedalken",
@ -688,7 +729,8 @@
"Vedalken",
"Undercommon"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Warforged (Juggernaut)",
@ -698,7 +740,8 @@
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Warforged (Skirmisher)",
@ -708,7 +751,8 @@
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Yuan-Ti Pureblood",
@ -722,6 +766,7 @@
"Abyssal",
"Draconic"
],
"AdditionalLanguages": 0
"AdditionalLanguages": 0,
"Speed": 30
}
]
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