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Update roulette logic

master
Matthew Faltys 3 years ago
parent
commit
76c084faef
  1. 23
      lorebot/lorebot.go

23
lorebot/lorebot.go

@ -37,7 +37,8 @@ type Config struct {
}
var (
config = Config{}
config = Config{}
rrCylinder int
)
func main() {
@ -52,6 +53,9 @@ func main() {
lines := strings.Split(string(credentials), "\n")
auth := lines[0]
// seed the rr cylinder
rrCylinder = rand.Intn(6-1) + 1
// Create a new Discord session using the provided bot token.
goBot, err := discordgo.New("Bot " + auth)
if err != nil {
@ -373,11 +377,18 @@ func rollHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
}
func rrHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
dice := []string{"*click*", "*BANG*", "*click*", "*click*", "*click*", "*click*"}
rand.Seed(time.Now().UnixNano())
rndStr := dice[rand.Intn(len(dice)-1)]
s.ChannelMessageSend(m.ChannelID, rndStr)
// decriment counter
rrCylinder = rrCylinder - 1
// check if we are at 0
if rrCylinder == 0 {
// you've been hit by, you've been struck by a smooth bore
s.ChannelMessageSend(m.ChannelID, "*BANG*")
s.ChannelMessageSend(m.ChannelID, "https://i.imgur.com/9jWcCyt.gifv")
rrCylinder = rand.Intn(6-1) + 1
} else {
s.ChannelMessageSend(m.ChannelID, "*click*")
}
}
func diceRollHandler(s *discordgo.Session, m *discordgo.MessageCreate) {

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