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# welcome to the real unixvoid dungeon | 
				
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# good luck escaping | 
				
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# jk, its vim | 
				
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 | 
				
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#OPTIONS=showexp,showscore,time,color,!autopickup | 
				
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#OPTIONS=autodig,fruit:slime mold,boulder:0 | 
				
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 | 
				
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OPTIONS=menucolors | 
				
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OPTIONS=autodig | 
				
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OPTIONS=autoopen | 
				
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OPTIONS=autopickup,pickup_types:$!/="+? | 
				
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OPTIONS=autoquiver | 
				
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OPTIONS=bones | 
				
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OPTIONS=boulder:0 | 
				
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OPTIONS=checkpoint | 
				
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OPTIONS=color | 
				
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OPTIONS=confirm | 
				
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OPTIONS=dark_room | 
				
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OPTIONS=hilite_pet | 
				
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OPTIONS=hilite_pile | 
				
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OPTIONS=msg_window:reverse,msghistory:1000 | 
				
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OPTIONS=lit_corridor | 
				
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  | 
				
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OPTIONS=showrace | 
				
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OPTIONS=showexp,time | 
				
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OPTIONS=sortloot:full | 
				
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  | 
				
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## Change symbols | 
				
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SYMBOLS=S_ghost:X | 
				
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SYMBOLS=S_mimic_def:m | 
				
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SYMBOLS=S_water:~ | 
				
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SYMBOLS=S_lava:~ | 
				
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 | 
				
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## Use status hilites | 
				
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OPTIONS=statushilites | 
				
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# HP | 
				
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OPTIONS=hitpointbar | 
				
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OPTIONS=hilite_status:hitpoints/100%/grey&normal | 
				
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OPTIONS=hilite_status:hitpoints/<100%/green&normal | 
				
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OPTIONS=hilite_status:hitpoints/<66%/yellow&normal | 
				
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OPTIONS=hilite_status:hitpoints/<50%/orange&normal | 
				
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OPTIONS=hilite_status:hitpoints/<33%/red&bold | 
				
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OPTIONS=hilite_status:hitpoints/<15%/red&inverse | 
				
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## Pw | 
				
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OPTIONS=hilite_status:power/100%/grey&normal | 
				
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OPTIONS=hilite_status:power/<100%/green&normal | 
				
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OPTIONS=hilite_status:power/<66%/yellow&normal | 
				
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OPTIONS=hilite_status:power/<50%/orange&normal | 
				
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OPTIONS=hilite_status:power/<33%/red&bold | 
				
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## Carry | 
				
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OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink | 
				
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## Hunger | 
				
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OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink | 
				
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## Mental | 
				
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OPTIONS=hilite_status:condition/hallu/yellow | 
				
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OPTIONS=hilite_status:condition/conf/orange | 
				
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OPTIONS=hilite_status:condition/stun/red&bold | 
				
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## Health | 
				
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OPTIONS=hilite_status:condition/termill/red&inverse | 
				
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OPTIONS=hilite_status:condition/foodpois/red&inverse | 
				
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OPTIONS=hilite_status:condition/slime/red&inverse | 
				
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# Str, Con, Dex, Int, Wis, Cha | 
				
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OPTIONS=hilite_status:characteristics/up/green/down/red | 
				
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# gold | 
				
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OPTIONS=hilite_status: gold/up/yellow/down/brown | 
				
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 | 
				
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# FORCE COLORS | 
				
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MENUCOLOR="\{R\}"=red | 
				
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MENUCOLOR="\{B\}"=blue | 
				
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MENUCOLOR="\{C\}"=cyan | 
				
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MENUCOLOR="\{G\}"=green | 
				
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MENUCOLOR="\{Y\}"=yellow | 
				
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MENUCOLOR="\{[MP]\}"=magenta | 
				
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MENUCOLOR="\{O\}"=orange | 
				
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MENUCOLOR="\{W\}"=white | 
				
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MENUCOLOR="\{L\}"=black | 
				
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MENUCOLOR="\{y\}"=gray | 
				
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MENUCOLOR="\{g\}"=lightgreen | 
				
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MENUCOLOR="\{b\}"=lightblue | 
				
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MENUCOLOR="\{[mp]\}"=lightmagenta | 
				
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MENUCOLOR="\{c\}"=lightcyan | 
				
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 | 
				
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# GOODIES | 
				
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MENUCOLOR=" bag .* holding"=magenta | 
				
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MENUCOLOR=" luck(stone)?($| )"=magenta | 
				
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MENUCOLOR=" wand .* wish(ing)?($| )"=magenta | 
				
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MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta | 
				
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MENUCOLOR=" wand .* polymorph"=magenta | 
				
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MENUCOLOR=" wand .* death"=magenta | 
				
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MENUCOLOR=" gain level"=magenta | 
				
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MENUCOLOR=" full healing"=magenta | 
				
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MENUCOLOR=" magic marker"=magenta | 
				
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MENUCOLOR=" magic lamp|lamp .* magic"=magenta | 
				
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  | 
				
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MENUCOLOR=" unicorn horn[^[]*$"=magenta | 
				
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#this doesn't color the #enhance unicorn | 
				
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  | 
				
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MENUCOLOR=" tinning kit"=magenta | 
				
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MENUCOLOR=" ring .* regen(eration)?($| )"=magenta | 
				
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MENUCOLOR=" ring .* conflict"=magenta | 
				
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MENUCOLOR=" ring .* (FA|free action)($| )"=magenta | 
				
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MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta | 
				
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MENUCOLOR=" ring .* lev(itation)?($| )"=magenta | 
				
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MENUCOLOR=" scrolls? .* genocide($| )"=magenta | 
				
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MENUCOLOR=" scrolls? .* charging($| )"=magenta | 
				
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MENUCOLOR=" scrolls? .* identify($| )"=magenta | 
				
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MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta | 
				
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MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta | 
				
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MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta | 
				
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MENUCOLOR=" egg .* cockatrice"=magenta | 
				
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MENUCOLOR=" stethoscope"=magenta | 
				
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  | 
				
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#instruments | 
				
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MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta | 
				
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MENUCOLOR=" harp"=magenta | 
				
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MENUCOLOR=" bugle"=magenta | 
				
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MENUCOLOR=" flute"=magenta | 
				
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  | 
				
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# unidentified magic armor | 
				
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MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta | 
				
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MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta | 
				
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MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta | 
				
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MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta | 
				
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 | 
				
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# FOOD CONDUCTS | 
				
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# vegan | 
				
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MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold | 
				
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MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold | 
				
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MENUCOLOR=" oranges?( named.*)?$"=green&bold | 
				
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# avoid coloring orange DSM | 
				
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MENUCOLOR=" pears?( named.*)?$"=green&bold | 
				
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# avoid coloring pearl rings | 
				
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MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold | 
				
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MENUCOLOR=" (slime mold|berries)"=green&bold   | 
				
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## YOUR FRUIT HERE | 
				
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MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold | 
				
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MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold | 
				
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MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold | 
				
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  | 
				
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# vegetarian | 
				
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MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green | 
				
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MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green | 
				
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 | 
				
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# WATER SPORTS | 
				
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MENUCOLOR=" holy water"=cyan&bold | 
				
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MENUCOLOR=" blessed clear potion"=cyan&bold | 
				
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MENUCOLOR=" blessed potions? called water"=cyan&bold | 
				
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MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold | 
				
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MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold | 
				
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MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold | 
				
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MENUCOLOR=" unholy water"=orange | 
				
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MENUCOLOR=" cursed clear potion"=orange | 
				
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MENUCOLOR=" cursed potions? called water"=orange | 
				
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MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange | 
				
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 | 
				
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# B/U/C | 
				
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#MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed') | 
				
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MENUCOLOR=" !C"=white | 
				
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MENUCOLOR=" !B"=white | 
				
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MENUCOLOR=" !UC"=white | 
				
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MENUCOLOR=" uncursed| UC?($| )"=white | 
				
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MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white | 
				
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#nethack doesn't display "uncursed" if charges are known | 
				
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MENUCOLOR=" [+-][0-9]"=white | 
				
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MENUCOLOR=" blessed| B($| )"=cyan | 
				
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MENUCOLOR=" cursed| C($| )"=red | 
				
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