Nethack Launcher
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# welcome to the real unixvoid dungeon
# good luck escaping
# jk, its vim
#OPTIONS=showexp,showscore,time,color,!autopickup
#OPTIONS=autodig,fruit:slime mold,boulder:0
OPTIONS=menucolors
OPTIONS=autodig
OPTIONS=autoopen
OPTIONS=autopickup,pickup_types:$!/="+?
OPTIONS=autoquiver
OPTIONS=bones
OPTIONS=boulder:0
OPTIONS=checkpoint
OPTIONS=color
OPTIONS=confirm
OPTIONS=dark_room
OPTIONS=hilite_pet
OPTIONS=hilite_pile
OPTIONS=msg_window:reverse,msghistory:1000
OPTIONS=lit_corridor
OPTIONS=showrace
OPTIONS=showexp,time
OPTIONS=sortloot:full
## Change symbols
SYMBOLS=S_ghost:X
SYMBOLS=S_mimic_def:m
SYMBOLS=S_water:~
SYMBOLS=S_lava:~
## Use status hilites
OPTIONS=statushilites
# HP
OPTIONS=hitpointbar
OPTIONS=hilite_status:hitpoints/100%/grey&normal
OPTIONS=hilite_status:hitpoints/<100%/green&normal
OPTIONS=hilite_status:hitpoints/<66%/yellow&normal
OPTIONS=hilite_status:hitpoints/<50%/orange&normal
OPTIONS=hilite_status:hitpoints/<33%/red&bold
OPTIONS=hilite_status:hitpoints/<15%/red&inverse
## Pw
OPTIONS=hilite_status:power/100%/grey&normal
OPTIONS=hilite_status:power/<100%/green&normal
OPTIONS=hilite_status:power/<66%/yellow&normal
OPTIONS=hilite_status:power/<50%/orange&normal
OPTIONS=hilite_status:power/<33%/red&bold
## Carry
OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink
## Hunger
OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink
## Mental
OPTIONS=hilite_status:condition/hallu/yellow
OPTIONS=hilite_status:condition/conf/orange
OPTIONS=hilite_status:condition/stun/red&bold
## Health
OPTIONS=hilite_status:condition/termill/red&inverse
OPTIONS=hilite_status:condition/foodpois/red&inverse
OPTIONS=hilite_status:condition/slime/red&inverse
# Str, Con, Dex, Int, Wis, Cha
OPTIONS=hilite_status:characteristics/up/green/down/red
# gold
OPTIONS=hilite_status: gold/up/yellow/down/brown
# FORCE COLORS
MENUCOLOR="\{R\}"=red
MENUCOLOR="\{B\}"=blue
MENUCOLOR="\{C\}"=cyan
MENUCOLOR="\{G\}"=green
MENUCOLOR="\{Y\}"=yellow
MENUCOLOR="\{[MP]\}"=magenta
MENUCOLOR="\{O\}"=orange
MENUCOLOR="\{W\}"=white
MENUCOLOR="\{L\}"=black
MENUCOLOR="\{y\}"=gray
MENUCOLOR="\{g\}"=lightgreen
MENUCOLOR="\{b\}"=lightblue
MENUCOLOR="\{[mp]\}"=lightmagenta
MENUCOLOR="\{c\}"=lightcyan
# GOODIES
MENUCOLOR=" bag .* holding"=magenta
MENUCOLOR=" luck(stone)?($| )"=magenta
MENUCOLOR=" wand .* wish(ing)?($| )"=magenta
MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta
MENUCOLOR=" wand .* polymorph"=magenta
MENUCOLOR=" wand .* death"=magenta
MENUCOLOR=" gain level"=magenta
MENUCOLOR=" full healing"=magenta
MENUCOLOR=" magic marker"=magenta
MENUCOLOR=" magic lamp|lamp .* magic"=magenta
MENUCOLOR=" unicorn horn[^[]*$"=magenta
#this doesn't color the #enhance unicorn
MENUCOLOR=" tinning kit"=magenta
MENUCOLOR=" ring .* regen(eration)?($| )"=magenta
MENUCOLOR=" ring .* conflict"=magenta
MENUCOLOR=" ring .* (FA|free action)($| )"=magenta
MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta
MENUCOLOR=" ring .* lev(itation)?($| )"=magenta
MENUCOLOR=" scrolls? .* genocide($| )"=magenta
MENUCOLOR=" scrolls? .* charging($| )"=magenta
MENUCOLOR=" scrolls? .* identify($| )"=magenta
MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta
MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta
MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta
MENUCOLOR=" egg .* cockatrice"=magenta
MENUCOLOR=" stethoscope"=magenta
#instruments
MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta
MENUCOLOR=" harp"=magenta
MENUCOLOR=" bugle"=magenta
MENUCOLOR=" flute"=magenta
# unidentified magic armor
MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta
MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta
MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta
MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta
# FOOD CONDUCTS
# vegan
MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold
MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold
MENUCOLOR=" oranges?( named.*)?$"=green&bold
# avoid coloring orange DSM
MENUCOLOR=" pears?( named.*)?$"=green&bold
# avoid coloring pearl rings
MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold
MENUCOLOR=" (slime mold|berries)"=green&bold
## YOUR FRUIT HERE
MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold
MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold
MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold
# vegetarian
MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green
MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green
# WATER SPORTS
MENUCOLOR=" holy water"=cyan&bold
MENUCOLOR=" blessed clear potion"=cyan&bold
MENUCOLOR=" blessed potions? called water"=cyan&bold
MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold
MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold
MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold
MENUCOLOR=" unholy water"=orange
MENUCOLOR=" cursed clear potion"=orange
MENUCOLOR=" cursed potions? called water"=orange
MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange
# B/U/C
#MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed')
MENUCOLOR=" !C"=white
MENUCOLOR=" !B"=white
MENUCOLOR=" !UC"=white
MENUCOLOR=" uncursed| UC?($| )"=white
MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white
#nethack doesn't display "uncursed" if charges are known
MENUCOLOR=" [+-][0-9]"=white
MENUCOLOR=" blessed| B($| )"=cyan
MENUCOLOR=" cursed| C($| )"=red