Compare commits

...

No commits in common. 'master' and 'main' have entirely different histories.
master ... main

  1. 154
      .gitignore
  2. 9
      LICENSE
  3. 3
      README.md
  4. 226
      backgrounds.json
  5. 471
      creation_engine.py
  6. 407
      jobs.json
  7. 3
      main.py
  8. 4282
      master_class.json
  9. 3177
      names.txt
  10. 772
      races.json

154
.gitignore vendored

@ -1,154 +0,0 @@
# ---> Python
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# PEP 582; used by e.g. github.com/David-OConnor/pyflow
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintainted in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/

9
LICENSE

@ -1,9 +0,0 @@
MIT License
Copyright (c) <year> <copyright holders>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

3
README.md

@ -1,3 +0,0 @@
# 5e_one_click_character_creation
A one click character creator that generates a complete level one character for D&D 5th Edition.

226
backgrounds.json

@ -0,0 +1,226 @@
{
"Acolyte": {
"Skills": [
"insight",
"religion"
],
"Additional Proficiencies": {
"Languages": 2,
"Tools": 0,
"Additional Tools": [],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Charlatan": {
"Skills": [
"deception",
"sleight_of_hand"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 0,
"Additional Tools": ["Disguise Kit", "Forgery Kit"],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Criminal / Spy": {
"Skills": [
"deception",
"stealth"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 1,
"Additional Tools": ["Thieves Tools"],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Entertainer": {
"Skills": [
"acrobatics",
"performance"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 0,
"Additional Tools": ["Disguise Kit"],
"Gaming Set": 0,
"Instrument": 1,
"Artisan's Tool": 0
}
},
"Folk Hero": {
"Skills": [
"animal_handling",
"survival"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 1,
"Additional Tools": ["Vehicles (Land)"],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Gladiator": {
"Skills": [
"acrobatics",
"performance"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 0,
"Additional Tools": ["Disguise Kit"],
"Gaming Set": 0,
"Instrument": 1,
"Artisan's Tool": 0
}
},
"Guild Artisan / Guild Merchant": {
"Skills": [
"insight",
"persuasion"
],
"Additional Proficiencies": {
"Languages": 1,
"Tools": 0,
"Additional Tools": [],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 1
}
},
"Hermit": {
"Skills": [
"medicine",
"religion"
],
"Additional Proficiencies": {
"Languages": 1,
"Tools": 0,
"Additional Tools": ["Herbalism Kit"],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Knight": {
"Skills": [
"history",
"persuasion"
],
"Additional Proficiencies": {
"Languages": 1,
"Tools": 0,
"Additional Tools": [],
"Gaming Set": 1,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Noble": {
"Skills": [
"persuasion",
"history"
],
"Additional Proficiencies": {
"Languages": 1,
"Tools": 0,
"Additional Tools": [],
"Gaming Set": 1,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Outlander": {
"Skills": [
"athletics",
"survival"
],
"Additional Proficiencies": {
"Languages": 1,
"Tools": 0,
"Additional Tools": [],
"Gaming Set": 0,
"Instrument": 1,
"Artisan's Tool": 0
}
},
"Pirate": {
"Skills": [
"athletics",
"perception"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 0,
"Additional Tools": ["Navigator's Tools", "Vehicles (Water)"],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Sage": {
"Skills": [
"arcana",
"history"
],
"Additional Proficiencies": {
"Languages": 2,
"Tools": 0,
"Additional Tools": [],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Sailor": {
"Skills": [
"athletics",
"perception"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 0,
"Additional Tools": ["Navigator's Tools", "Vehicles (Water)"],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Soldier": {
"Skills": [
"athletics",
"intimidation"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 1,
"Additional Tools": ["Vehicles (Land)"],
"Gaming Set": 1,
"Instrument": 0,
"Artisan's Tool": 0
}
},
"Urchin": {
"Skills": [
"sleight_of_hand",
"stealth"
],
"Additional Proficiencies": {
"Languages": 0,
"Tools": 0,
"Additional Tools": ["Disguise Kit", "Thieves' Tools"],
"Gaming Set": 0,
"Instrument": 0,
"Artisan's Tool": 0
}
}
}

471
creation_engine.py

@ -0,0 +1,471 @@
import random
import json
# Constants Lists
VOWELS = ["A", "E", "I", "O", "U"]
SKILL_LIST = ["acrobatics", "animal_handling", "arcana", "athletics", "deception", "history", "insight", "intimidation",
"investigation", "medicine", "nature", "perception", "performance", "persuasion", "religion",
"sleight_of_hand", "stealth", "survival"]
ATTRIBUTE_LIST = ["strength", "dexterity", "wisdom", "constitution", "intelligence", "charisma"]
JOB_LIST = ["Artificer", "Barbarian", "Bard", "Cleric", "Druid", "Fighter", "Monk", "Paladin",
"Ranger", "Rogue", "Sorcerer", "Warlock", "Wizard", "Blood Hunter"]
BACKGROUND_LIST = ["Acolyte", "Charlatan", "Criminal / Spy", "Entertainer", "Folk Hero", "Gladiator",
"Guild Artisan / Guild Merchant", "Hermit", "Knight", "Noble", "Outlander", "Pirate", "Sage",
"Sailor", "Soldier", "Urchin", ]
GAMING_SETS = ["Bowls", "Darts", "Dice Set", "Dragonchess Set", "Playing Card Set", "Quoits", "Three-Dragon Ante Set"]
ARTISANS_TOOLS = ["Alchemist's Supplies", "Brewer's Supplies", "Calligrapher's Supplies", "Carpenter's Tools",
"Cartographer's Tools", "Cobbler's Tools", "Cook's Utensils", "Glassblower's Tools",
"Jeweler's Tools", "Leatherworker's Tools", "Mason's Tools", "Painter's Supplies", "Potter's Tools",
"Smith's Tools", "Tinker's Tools", "Weaver's Tools", "Woodcarver's Tools"]
CLERIC_SUBCLASSES = ["Life Domain", "Knowledge Domain", "Light Domain", "Nature Domain", "Tempest Domain",
"Trickery Domain", "War Domain", "Death Domain", "Arcana Domain", "Forge Domain", "Grave Domain",
"Twilight Domain", "Peace Domain", "Order Domain"]
SORCERER_SUBCLASSES = ["Aberrant Mind", "Clockwork Soul", "Divine Soul", "Draconic Bloodline", "Lunar Sorcery",
"Shadow Magic", "Storm Sorcery", "Wild Magic"]
WIZARD_SUBCLASSES = ["Bladesinging", "Chronurgy Magic", "Graviturgy Magic", "Order of Scribes", "School of Abjuration",
"School of Conjuration", "School of Divination", "School of Enchantment", "School of Evocation",
"School of Illusion", "School of Necromancy", "School of Transmutation", "War Magic"]
# Variable/Functional Lists
instrument_list = ["Bagpipes", "Birdpipes", "Clarinet", "Drum", "Dulcimer", "Fiddle", "Flute", "Glaur", "Hand Drum",
"Harp", "Horn", "Longhorn", "Lute", "Lyre", "Pan Flute", "Shawm", "Songhorn", "Tantan", "Thelarr",
"Tocken", "Trumpet", "Viol", "Wargong", "Yarting", "Zulkoon"]
languages = ["Aarakocra", "Abyssal", "Aquan", "Auran", "Celestial", "Deep Speech", "Draconic", "Dwarvish", "Elvish",
"Giant", "Gith", "Gnomish", "Goblin", "Halfling", "Infernal", "Orc", "Primordial", "Sylvan", "Undercommon",
"Vedalken"]
known_language_list = ["Common"]
# Begin the class for creation
class HeroCreation:
def __init__(self):
self.name_generation()
self.race_selection()
self.race = self.race_dict["Race"]
# 'job' is used in place of 'class' to avoid a function conflict
self.job = random.choice(JOB_LIST)
self.job_characteristics()
self.background = random.choice(BACKGROUND_LIST)
self.stat_rolls()
self.racial_bonuses()
self.speed = self.race_dict["Speed"]
self.skill_generation()
self.skill_proficiency()
#Initial configuration of tool proficiencies. These are left alone if none are selected.
self.instruments = "None"
self.artisan_tools = "None"
self.additional_tools = "None"
self.armor_proficiency = "None"
self.race_proficiencies()
self.job_proficiencies()
self.background_proficiencies()
self.finalize_languages()
self.apply_skill_modifiers("dexterity", "initiative")
self.print_generator()
self.output()
# Selects two random entries from a large text file containing fantasy names.
def name_generation(self):
with open("names.txt", "r") as f:
name_list = f.read().splitlines()
first_name = random.choice(name_list)
sur_name = random.choice(name_list)
combined_name = f"{first_name} {sur_name}"
setattr(self, "name", combined_name)
# Chooses race at random. Each race has a dictionary with other assigned values/proficiencies
# Things like attribute bonuses or language proficiencies come from this dictionary
def race_selection(self):
with open('races.json') as json_file:
race_data = json.load(json_file)
chosen_race = random.choice(race_data)
setattr(self, "race_dict", chosen_race)
# Rolls the 6 main attributes in the style of roll for d6, drop the lowest.
# Configured to "Re-roll" 1s. To include 1s, increase the randint range to 1,6
def stat_rolls(self):
for attribute in ATTRIBUTE_LIST:
roll_list = []
for each in range(4):
roll_list.append(random.randint(2, 6))
roll_list.remove(min(roll_list))
stat_total = sum(roll_list)
setattr(self, f"{attribute}", stat_total)
# Assign racial stat bonuses from the race_dict pulled from races.json
def racial_bonuses(self):
self.charisma += self.race_dict["Charisma"]
self.constitution += self.race_dict["Constitution"]
self.dexterity += self.race_dict["Dexterity"]
self.intelligence += self.race_dict["Intelligence"]
self.strength += self.race_dict["Strength"]
self.wisdom += self.race_dict["Wisdom"]
# Created skill attributes and save attributes with a base value of +0 to the roll
def skill_generation(self):
for skill in SKILL_LIST:
setattr(self, skill, 0)
if skill == "athletics":
self.apply_skill_modifiers("strength", skill)
elif skill in ["acrobatics", "sleight_of_hand", "stealth"]:
self.apply_skill_modifiers("dexterity", skill)
elif skill in ["arcana", "history", "investigation", "nature", "religion"]:
self.apply_skill_modifiers("intelligence", skill)
elif skill in ["animal_handling", "insight", "medicine", "perception", "survival"]:
self.apply_skill_modifiers("wisdom", skill)
elif skill in ["deception", "intimidation", "performance", "persuasion"]:
self.apply_skill_modifiers("charisma", skill)
# Initialization of saving throw modifiers
for attribute in ATTRIBUTE_LIST:
save_name = f"{attribute}_save"
setattr(self, save_name, 0)
self.apply_skill_modifiers(attribute, save_name)
# Receives input for all skills and saves and applies a modifier to the roll based on the associated
# attribute value
def apply_skill_modifiers(self, attribute_name, skill_name):
attribute = getattr(self, attribute_name)
if attribute == 1:
modifier = -5
elif attribute in [2, 3]:
modifier = -4
elif attribute in [4, 5]:
modifier = -3
elif attribute in [6, 7]:
modifier = -2
elif attribute in [8, 9]:
modifier = -1
elif attribute in [10, 11]:
modifier = 0
elif attribute in [12, 13]:
modifier = 1
elif attribute in [14, 15]:
modifier = 2
elif attribute in [16, 17]:
modifier = 3
elif attribute in [18, 19]:
modifier = 4
elif attribute in [20, 21]:
modifier = 5
else:
modifier = 0
setattr(self, skill_name, modifier)
def skill_proficiency(self):
# Pulls the available skills that each background is proficient in and applies a +2 proficiency modifier
with open('backgrounds.json') as json_file:
background_data = json.load(json_file)
background_list = background_data[self.background]["Skills"]
for skill in background_list:
current_score = getattr(self, skill)
new_score = str(current_score + 2)
setattr(self, skill, f"{new_score} (Prof)")
# Pulls the available skills that each job can choose to be proficient in
with open('jobs.json') as json_file:
job_data = json.load(json_file)
job_dict = job_data[self.job]
# Pulls the number of proficiencies able to be chosen
proficiencies = job_dict["Proficiencies"]
# Pulls available skills to be proficient in
job_skill_list = job_dict["Skills"]
# Removes any skills chosen by background proficiencies, so they can not be chosen as double proficient.
for skill in background_list:
if skill in job_skill_list:
job_skill_list.remove(skill)
# Rogue list for expertise calculation (Rogues get one double proficiency at level 1)
rogue_proficient_list = []
# Choose proficient skills and add a +2 modifier for the level 1 proficiency bonus.
for each in range(proficiencies):
proficient_skill = random.choice(job_skill_list)
# Chooses rogue proficiencies and saves them to a list for expertise selection
if self.job == "Rogue":
rogue_proficient_list.append(proficient_skill)
job_skill_list.remove(proficient_skill)
current_score = getattr(self, proficient_skill)
setattr(self, f"{proficient_skill}_base_value", current_score)
new_score = str(current_score + 2)
setattr(self, proficient_skill, f"{new_score} (Prof)")
# Selects one proficient skill to be chosen for expertise for rogues.
if self.job == "Rogue":
expertise_skill = random.choice(rogue_proficient_list)
score_value = getattr(self, f"{expertise_skill}_base_value")
new_score = score_value + 4
setattr(self, expertise_skill, f"{new_score} (Expertise)")
# Assigns additional stats from the job dictionary
def job_characteristics(self):
with open('jobs.json') as json_file:
job_data = json.load(json_file)
hit_die_value = job_data[self.job]["Hit Die"]
setattr(self, "hit_die", hit_die_value)
starting_hp_value = job_data[self.job]["Starting HP"]
setattr(self, "starting_hp", starting_hp_value)
#Assigns language and tool proficiencies based on job
def job_proficiencies(self):
with open('jobs.json') as json_file:
job_data = json.load(json_file)
# Monk receives a choice of instrument tool or artisan tool. This selects one at random.
if self.job == "Monk":
tool_choice = random.randint(0, 1)
if tool_choice == 0:
instrument_value = 1
else:
artisan_tool_value = 1
else:
# Attempt to pull number of proficiencies for each job. Some have none in these values.
try:
instrument_value = job_data[self.job]["Instruments"]
except KeyError:
pass
try:
artisan_tool_value = job_data[self.job]["Artisan's Tools"]
except KeyError:
pass
# Empty list creation for tools and instruments. May not be populated.
instrument_prof_list = []
artisan_prof_list = []
# Attempts to assign random tool values, assuming the job has any proficiencies available
try:
for value in range(0, instrument_value):
new_instrument = random.choice(instrument_list)
instrument_list.remove(new_instrument)
instrument_prof_list.append(new_instrument)
instrument_string = ", ".join(instrument_prof_list)
setattr(self, "instruments", str(instrument_string))
except UnboundLocalError:
pass
try:
for value in range(0, artisan_tool_value):
new_tool = random.choice(ARTISANS_TOOLS)
ARTISANS_TOOLS.remove(new_tool)
artisan_prof_list.append(new_tool)
artisan_tool_string = ", ".join(artisan_prof_list)
setattr(self, "artisan_tools", str(artisan_tool_string))
except UnboundLocalError:
pass
try:
additional_tool_list = job_data[self.job]["Additional Tools"]
additional_tool_string = ", ".join(additional_tool_list)
setattr(self, "additional_tools", str(additional_tool_string))
except KeyError:
pass
# Set Armor proficiencies and update the attribute
armor_prof_list = job_data[self.job]["Armor Proficiency"]
if not armor_prof_list:
setattr(self, "armor_proficiency", "None")
else:
armor_prof_string = ", ".join(armor_prof_list)
setattr(self, "armor_proficiency", armor_prof_string)
# Set Weapon proficiencies and update the attribute
weapon_prof_list = job_data[self.job]["Weapon Proficiency"]
weapon_prof_string = ", ".join(weapon_prof_list)
setattr(self, "weapon_proficiency", weapon_prof_string)
#Add proficiency modifier of +2 to both saving throws that each job is proficient with.
for attribute in job_data[self.job]["Saving Throws"]:
current_score = getattr(self, f"{attribute}_save")
new_score = str(current_score + 2)
setattr(self, f"{attribute}_save", f"{new_score} (Prof)")
# Assigns tool and instrument proficiencies based on background
def background_proficiencies(self):
# Importing list that starts with only "Common" and will be added to
global known_language_list
with open('backgrounds.json') as json_file:
background_data = json.load(json_file)
# Attempt instrument proficiencies (if any are available)
try:
instrument_value = background_data[self.background]["Additional Proficiencies"]["Instrument"]
except KeyError or UnboundLocalError:
pass
for value in range(0, instrument_value):
new_instrument = random.choice(instrument_list)
current_instruments = getattr(self, "instruments")
if current_instruments == "None":
setattr(self, "instruments", f"{new_instrument}")
else:
setattr(self, "instruments", current_instruments + f", {new_instrument}")
# Attempt artisan's tool proficiencies (if any are available)
try:
tool_value = background_data[self.background]["Additional Proficiencies"]["Artisan's Tool"]
except KeyError or UnboundLocalError:
pass
for value in range(0, tool_value):
new_tool = random.choice(ARTISANS_TOOLS)
current_tools = getattr(self, "artisan_tools")
if current_tools == "None":
setattr(self, "artisan_tools", f"{new_tool}")
else:
setattr(self, "artisan_tools", current_tools + f", {new_tool}")
# Attempt language proficiencies (if any are available)
try:
language_value = background_data[self.background]["Additional Proficiencies"]["Languages"]
except UnboundLocalError:
pass
for value in range(0, language_value):
try:
new_language = random.choice(languages)
known_language_list.append(new_language)
languages.remove(new_language)
except IndexError:
pass
# Attempt additional tool proficiencies (if any are available)
additional_tool_list = background_data[self.background]["Additional Proficiencies"]["Additional Tools"]
if not additional_tool_list:
pass
else:
current_tools = getattr(self, "additional_tools")
if current_tools == "None":
setattr(self, "additional_tools", ", ".join(additional_tool_list))
else:
for tool in additional_tool_list:
if tool in current_tools:
pass
else:
new_tool_list = getattr(self, "additional_tools") + f", {tool}"
setattr(self, "additional_tools", new_tool_list)
# Assigns tool and instrument proficiencies based on race
def race_proficiencies(self):
# Importing list that starts with only "Common" and will be added to
global known_language_list
# Adds racial language proficiencies
try:
known_languages = self.race_dict["Languages"]
for language in known_languages:
known_language_list.append(language)
languages.remove(language)
except KeyError:
pass
# Attempt additional language proficiencies (if the race is able to learn additional languages)
for value in range(0, self.race_dict["AdditionalLanguages"]):
try:
new_language = random.choice(languages)
known_language_list.append(new_language)
languages.remove(new_language)
except IndexError:
pass
# Creates and joins a string of languages using the known_language_list updated by background and race
def finalize_languages(self):
global known_language_list
language_string = ", ".join(known_language_list)
setattr(self, "languages", language_string)
# Creates attributes for the different text blocks that will be printed as an output
def print_generator(self):
# Grammar check for using "a" or "an" when describing which race was chosen
if self.race[0] in VOWELS:
setattr(self,"article","an")
else:
setattr(self,"article","a")
# Chooses subclass for Cleric, as they get one at level 1. Creates the "whoami" attribute
if self.job == "Cleric":
subclass = random.choice(CLERIC_SUBCLASSES)
setattr(self, "subclass", subclass)
setattr(self, "whoami",
f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background and the {self.subclass} subclass.\n")
# Chooses subclass for Sorcerer, as they get one at level 1. Creates the "whoami" attribute
elif self.job == "Sorcerer":
subclass = random.choice(SORCERER_SUBCLASSES)
setattr(self, "subclass", subclass)
setattr(self, "whoami",
f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background and the {self.subclass} subclass.\n")
# Chooses subclass for Wizard, as they get one at level 1. Creates the "whoami" attribute
elif self.job == "Wizard":
subclass = random.choice(WIZARD_SUBCLASSES)
setattr(self, "subclass", subclass)
setattr(self, "whoami",
f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background and the {self.subclass} subclass.\n")
# For all other classes, creates the "whoami" attribute
else:
setattr(self, "whoami", f"Your new character is {self.name}, {self.article} {self.race} {self.job}, with the "
f"{self.background} background.\n")
# Create the stat_block attribute
setattr(self,"stat_block", f"Stat Block\n----------\nCharisma: {self.charisma}\nConstitution: {self.constitution}\n"
f"Dexterity: {self.dexterity}\nIntelligence: {self.intelligence}\n"
f"Strength: {self.strength}\nWisdom: {self.wisdom}\n")
# Create the saving throw attribute
setattr(self, "saves", "Saving Throws\n----------\nCharisma Save: {self.charisma_save}\n"
f"Constitution Save: {self.constitution_save}\n"
f"Dexterity Save: {self.dexterity_save}\n"
f"Intelligence Save: {self.intelligence_save}\n"
f"Strength Save: {self.strength_save}\n"
f"Wisdom Save: {self.wisdom_save}\n")
# Create the additional stats attribute
setattr(self, "additional_stats", f"Additional Stats\n----------\nStarting HP: {self.starting_hp}\n"
f"Hit Die: {self.hit_die}\n"
f"Initiative Bonus: {self.initiative}\nSpeed: {self.speed}\n")
# Create the skill bonuses attribute
setattr(self, "skill_bonuses", f"Skill Bonuses\n----------\nAcrobatics: {self.acrobatics}\n"
f"Animal Handling: {self.animal_handling}"
f"\nArcana: {self.arcana}\nAthletics: {self.athletics}\nDeception: "
f"{self.deception}"
f"\nHistory: {self.history}\nInsight: {self.insight}\nIntimidation: "
f"{self.intimidation}"
f"\nInvestigation: {self.investigation}\nMedicine: {self.medicine}\nNature: "
f"{self.nature}"
f"\nPerception: {self.perception}\nPerformance: "
f"{self.performance}\nPersuasion: {self.persuasion}"
f"\nReligion: {self.religion}\nSleight of Hand: {self.sleight_of_hand}"
f"\nStealth: {self.stealth}\nSurvival: {self.survival}\n")
# Create the additional proficiencies attribute
setattr(self, "additional_proficiencies", f"Additional Proficiencies\n----------\n"
f"Languages: {self.languages}\n"
f"Instruments: {self.instruments}\n"
f"Artisan's Tools: {self.artisan_tools}\nAdditional Tools: "
f"{self.additional_tools}\n"
f"Weapon Proficiencies: {self.weapon_proficiency}\n"
f"Armor Proficiencies: {self.armor_proficiency}\n")
# Prints all stats, bonuses, and character info
def output(self):
print(self.whoami)
print(self.stat_block)
print(self.saves)
print(self.additional_stats)
print(self.skill_bonuses)
print(self.additional_proficiencies)
# Used for interactively moving around stats in case of a bad allocation.
# Disabling for now, as this project is intended to be one-command and self-contained
# def stat_moves(self):
# finished = False
# while not finished:
# move_request = input("Would you like to move any of these stats around? (y/n)").lower()
# if move_request == "y":
# stat_1 = input("What is the first stat you would like to move? Please enter the full stat
# name.").lower()
# stat_2 = input("What is the second stat you would like to move? Please enter the full stat
# name.").lower()
# if hasattr(self, stat_1) and hasattr(self, stat_2):
# stat_1_value = getattr(self, stat_1)
# stat_2_value = getattr(self, stat_2)
# setattr(self, stat_1, stat_2_value)
# setattr(self, stat_2, stat_1_value)
# self.update_stat_block()
# print(self.whoami)
# print(self.stat_block)
# elif move_request == "n":
# finished = True
# Currently only used for the stat_moves functionality. Disabling for now
# def update_stat_block(self):
# self.stat_block = (f"Stat Block\n---------\nCharisma: {self.charisma}\nConstitution: {self.constitution}\n"
# f"Dexterity: {self.dexterity}\nIntelligence: {self.intelligence}\n"
# f"Strength: {self.strength}\nWisdom: {self.wisdom}")

407
jobs.json

@ -0,0 +1,407 @@
{
"Artificer": {
"Proficiencies": 2,
"Skills": [
"arcana",
"history",
"investigation",
"medicine",
"nature",
"perception",
"sleight_of_hand"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Artisan's Tools": 1,
"Additional Tools": [
"Thieves' Tools",
"Tinker's Tools"
],
"Armor Proficiency": [
"Light Armor",
"Medium Armor",
"Shields"
],
"Weapon Proficiency": [
"Simple Weapons"
],
"Saving Throws": [
"constitution",
"intelligence"
]
},
"Barbarian": {
"Proficiencies": 2,
"Skills": [
"animal_handling",
"athletics",
"intimidation",
"nature",
"perception",
"survival"
],
"Hit Die": "1d12",
"Starting HP": 12,
"Armor Proficiency": [
"Light Armor",
"Medium Armor",
"Shields"
],
"Weapon Proficiency": [
"Simple Weapons",
"Martial Weapons"
],
"Saving Throws": [
"strength",
"constitution"
]
},
"Bard": {
"Proficiencies": 3,
"Skills": [
"acrobatics",
"animal_handling",
"arcana",
"athletics",
"deception",
"history",
"insight",
"intimidation",
"investigation",
"medicine",
"nature",
"perception",
"performance",
"persuasion",
"religion",
"sleight_of_hand",
"stealth",
"survival"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Instruments": 3,
"Armor Proficiency": [
"Light Armor"
],
"Weapon Proficiency": [
"Simple Weapons",
"Hand Crossbows",
"Longswords",
"Rapiers",
"Shortswords"
],
"Saving Throws": [
"dexterity",
"charisma"
]
},
"Cleric": {
"Proficiencies": 2,
"Skills": [
"history",
"insight",
"medicine",
"persuasion",
"religion"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Armor Proficiency": [
"Light Armor",
"Medium Armor",
"Shields"
],
"Weapon Proficiency": [
"Simple Weapons"
],
"Saving Throws": [
"wisdom",
"charisma"
],
"Subclass": 1
},
"Druid": {
"Proficiencies": 2,
"Skills": [
"animal_handling",
"arcana",
"insight",
"medicine",
"nature",
"perception",
"religion",
"survival"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Additional Tools": [
"Herbalism Kit"
],
"Armor Proficiency": [
"Light Armor",
"Medium Armor",
"Shields"
],
"Weapon Proficiency": [
"Clubs",
"Daggers",
"Darts",
"Javelins",
"Maces",
"Quarterstaffs",
"Scimitars",
"Sickles",
"Slings",
"Spears"
],
"Saving Throws": [
"intelligence",
"wisdom"
]
},
"Fighter": {
"Proficiencies": 2,
"Skills": [
"acrobatics",
"animal_handling",
"athletics",
"history",
"insight",
"intimidation",
"perception",
"survival"
],
"Hit Die": "1d10",
"Starting HP": 10,
"Armor Proficiency": [
"All Armor",
"Shields"
],
"Weapon Proficiency": [
"Simple Weapons",
"Martial Weapons"
],
"Saving Throws": [
"strength",
"constitution"
]
},
"Monk": {
"Proficiencies": 2,
"Skills": [
"acrobatics",
"athletics",
"history",
"insight",
"religion"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Armor Proficiency": [],
"Weapon Proficiency": [
"Simple Weapons",
"Shortswords"
],
"Saving Throws": [
"strength",
"dexterity"
]
},
"Paladin": {
"Proficiencies": 2,
"Skills": [
"athletics",
"insight",
"intimidation",
"medicine",
"persuasion",
"religion"
],
"Hit Die": "1d10",
"Starting HP": 10,
"Armor Proficiency": [
"All Armor",
"Shields"
],
"Weapon Proficiency": [
"Simple Weapons",
"Martial Weapons"
],
"Saving Throws": [
"wisdom",
"charisma"
]
},
"Ranger": {
"Proficiencies": 3,
"Skills": [
"animal_handling",
"athletics",
"insight",
"investigation",
"nature",
"perception",
"stealth",
"survival"
],
"Hit Die": "1d10",
"Starting HP": 10,
"Armor Proficiency": [
"Light Armor",
"Medium Armor",
"Shields"
],
"Weapon Proficiency": [
"Simple Weapons",
"Martial Weapons"
],
"Saving Throws": [
"strength",
"dexterity"
]
},
"Rogue": {
"Proficiencies": 4,
"Skills": [
"acrobatics",
"athletics",
"deception",
"insight",
"intimidation",
"investigation",
"perception",
"performance",
"persuasion",
"sleight_of_hand",
"stealth"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Additional Tools": [
"Thieves' Tools"
],
"Armor Proficiency": [
"Light Armor"
],
"Weapon Proficiency": [
"Simple Weapons",
"Hand Crossbows",
"Longswords",
"Rapiers",
"Shortswords"
],
"Saving Throws": [
"dexterity",
"intelligence"
],
"Expertise": 1
},
"Sorcerer": {
"Proficiencies": 2,
"Skills": [
"arcana",
"deception",
"insight",
"intimidation",
"persuasion",
"religion"
],
"Hit Die": "1d6",
"Starting HP": 6,
"Armor Proficiency": [],
"Weapon Proficiency": [
"Daggers",
"Darts",
"Slings",
"Quarterstaffs",
"Light Crossbows"
],
"Saving Throws": [
"constitution",
"charisma"
],
"Subclass": 1
},
"Warlock": {
"Proficiencies": 2,
"Skills": [
"arcana",
"deception",
"history",
"intimidation",
"investigation",
"nature",
"religion"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Armor Proficiency": [
"Light Armor"
],
"Weapon Proficiency": [
"Simple Weapons"
],
"Saving Throws": [
"wisdom",
"charisma"
],
"Subclass": 1
},
"Wizard": {
"Proficiencies": 2,
"Skills": [
"arcana",
"history",
"insight",
"investigation",
"medicine",
"religion"
],
"Hit Die": "1d6",
"Starting HP": 6,
"Armor Proficiency": [],
"Weapon Proficiency": [
"Daggers",
"Darts",
"Slings",
"Quarterstaffs",
"Light Crossbows"
],
"Saving Throws": [
"intelligence",
"wisdom"
]
},
"Blood Hunter": {
"Proficiencies": 3,
"Skills": [
"acrobatics",
"arcana",
"athletics",
"history",
"insight",
"investigation",
"religion",
"survival"
],
"Hit Die": "1d8",
"Starting HP": 8,
"Additional Tools": [
"Alchemist's Supplies"
],
"Armor Proficiency": [
"Light Armor",
"Medium Armor",
"Shields"
],
"Weapon Proficiency": [
"Simple Weapons",
"Martial Weapons"
],
"Saving Throws": [
"dexterity",
"intelligence"
]
}
}

3
main.py

@ -0,0 +1,3 @@
import creation_engine
hero = creation_engine.HeroCreation()

4282
master_class.json

File diff suppressed because it is too large Load Diff

3177
names.txt

File diff suppressed because it is too large Load Diff

772
races.json

@ -0,0 +1,772 @@
[
{
"Race": "Aarakocra",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Aarakocra",
"Auran"
],
"AdditionalLanguages": 1,
"Speed": 50
},
{
"Race": "Aasimar (Fallen)",
"Strength": 1,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Celestial"
],
"AdditionalLanguages": 1,
"Speed": 30,
"Resistances": ["Radiant Damage", "Necrotic Damage"]
},
{
"Race": "Aasimar (Protector)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 2,
"Languages": [
"Celestial"
],
"AdditionalLanguages": 1,
"Speed": 30,
"Resistances": ["Radiant Damage", "Necrotic Damage"]
},
{
"Race": "Aasimar (Scourge)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Celestial"
],
"AdditionalLanguages": 1,
"Speed": 30,
"Resistances": ["Radiant Damage", "Necrotic Damage"]
},
{
"Race": "Bugbear",
"Strength": 2,
"Dexterity": 1,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Goblin"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Centaur",
"Strength": 2,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Sylvan",
"Elvish"
],
"AdditionalLanguages": 0,
"Speed": 40
},
{
"Race": "Dwarf (Duergar)",
"Strength": 1,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Dwarvish",
"Undercommon"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Dwarf (Hill)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Dwarvish"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Dwarf (Mountain)",
"Strength": 2,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Dwarvish"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Dragonborn",
"Strength": 2,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 1,
"Languages": [
"Draconic"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Drow)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 1,
"Languages": [
"Elvish",
"Undercommon"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Eladrin)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Elvish"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (High)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Elvish"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Sea)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Elvish",
"Undercommon"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Shadar-Kai)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Elvish",
"Undercommon"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Elf (Wood)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Elvish"
],
"AdditionalLanguages": 0,
"Speed": 35
},
{
"Race": "Firbolg",
"Strength": 1,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 2,
"Charisma": 0,
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Air)",
"Strength": 0,
"Dexterity": 1,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Earth)",
"Strength": 1,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Fire)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Genasi (Water)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Primordial"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Githyanki",
"Strength": 2,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Gith"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Githzerai",
"Strength": 0,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 1,
"Wisdom": 2,
"Charisma": 0,
"Languages": [
"Gith"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Gnome (Deep)",
"Strength": 0,
"Dexterity": 1,
"Constitution": 0,
"Intelligence": 2,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Gnomish",
"Undercommon"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Gnome (Forest)",
"Strength": 0,
"Dexterity": 1,
"Constitution": 0,
"Intelligence": 2,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Gnomish"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Gnome (Rock)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 2,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Gnomish"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Goblin",
"Strength": 0,
"Dexterity": 2,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Goblin"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Goliath",
"Strength": 2,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Giant"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Halfling (Lightfoot)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 1,
"Languages": [
"Halfling"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Halfling (Stout)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Halfling"
],
"AdditionalLanguages": 0,
"Speed": 25
},
{
"Race": "Half-Orc",
"Strength": 2,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Orc"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Hobgoblin",
"Strength": 0,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Goblin"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Human",
"Strength": 1,
"Dexterity": 1,
"Constitution": 1,
"Intelligence": 1,
"Wisdom": 1,
"Charisma": 1,
"AdditionalLanguages": 1,
"Speed": 30
},
{
"Race": "Kenku",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Auran"
],
"AdditionalLanguages": 1,
"Speed": 30
},
{
"Race": "Kobold",
"Strength": -2,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Draconic"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Lizardfolk",
"Strength": 0,
"Dexterity": 0,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Draconic"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Minotaur",
"Strength": 2,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Giant"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Orc",
"Strength": 2,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": -2,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Orc"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Shifter (Beasthide)",
"Strength": 0,
"Dexterity": 1,
"Constitution": 2,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Shifter (Longtooth)",
"Strength": 2,
"Dexterity": 1,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Shifter (Swiftstride)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 1,
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0,
"Speed": 35
},
{
"Race": "Shifter (Wildhunt)",
"Strength": 0,
"Dexterity": 1,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 2,
"Charisma": 0,
"Languages": [
"Sylvan"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tabaxi",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 1,
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling",
"Strength": 0,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Dispater)",
"Strength": 0,
"Dexterity": 1,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Glasya)",
"Strength": 0,
"Dexterity": 1,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Feral)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 0,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 0,
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Fierna)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 1,
"Charisma": 2,
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Levistus)",
"Strength": 0,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Tiefling (Zariel)",
"Strength": 1,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Infernal"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Triton",
"Strength": 1,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 1,
"Languages": [
"Aquan"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Vedalken",
"Strength": 0,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 2,
"Wisdom": 1,
"Charisma": 0,
"Languages": [
"Vedalken",
"Undercommon"
],
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Warforged (Juggernaut)",
"Strength": 2,
"Dexterity": 0,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Warforged (Skirmisher)",
"Strength": 0,
"Dexterity": 2,
"Constitution": 1,
"Intelligence": 0,
"Wisdom": 0,
"Charisma": 0,
"AdditionalLanguages": 0,
"Speed": 30
},
{
"Race": "Yuan-Ti Pureblood",
"Strength": 0,
"Dexterity": 0,
"Constitution": 0,
"Intelligence": 1,
"Wisdom": 0,
"Charisma": 2,
"Languages": [
"Abyssal",
"Draconic"
],
"AdditionalLanguages": 0,
"Speed": 30
}
]
Loading…
Cancel
Save