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Add initial .shop function for dnd items

master
Matthew Faltys 1 year ago
parent
commit
f29595c0cb
  1. 145
      lorebot/lorebot.go

145
lorebot/lorebot.go

@ -18,6 +18,7 @@ import (
"time" "time"
"github.com/bwmarrin/discordgo" "github.com/bwmarrin/discordgo"
"github.com/ryanuber/columnize"
"github.com/unixvoid/glogger" "github.com/unixvoid/glogger"
"gopkg.in/gcfg.v1" "gopkg.in/gcfg.v1"
"gopkg.in/redis.v5" "gopkg.in/redis.v5"
@ -181,6 +182,8 @@ func staticCommandHandler(s *discordgo.Session, m *discordgo.MessageCreate) {
advancedHelpMsg(s, m) advancedHelpMsg(s, m)
case "rng": case "rng":
rngHandler(s, m, redisClient) rngHandler(s, m, redisClient)
case "shop":
shopHandler(s, m, redisClient)
case "dubs": case "dubs":
dubsHandler(s, m, redisClient) dubsHandler(s, m, redisClient)
case "lunch": case "lunch":
@ -297,6 +300,148 @@ func rngHandler(s *discordgo.Session, m *discordgo.MessageCreate, redisClient *r
s.ChannelMessageSend(m.ChannelID, rngMsg) s.ChannelMessageSend(m.ChannelID, rngMsg)
} }
func shopHandler(s *discordgo.Session, m *discordgo.MessageCreate, redisClient *redis.Client) {
// item settings
minCommon := 4
maxCommon := 6
minUncommon := 2
maxUncommon := 4
minRare := 1
maxRare := 3
minVeryRare := 0
maxVeryRare := 2
// initialize item table
var itemTable []string
itemTable = append(itemTable, "Name | Rarity | Price | Type")
//
// commons:
//
// get common amount (rand.Intn(max - min) + min
rand.Seed(time.Now().UnixNano())
commons := rand.Intn(maxCommon-minCommon) + minCommon
for n := 0; n < commons; n++ {
// grab random item
command, err := loreQuery("index:dnd:common", redisClient)
if err != nil {
glogger.Error.Println(err)
}
// if the array is empty, exit early
if len(command) <= 0 {
return
}
// pull random item
rand.Seed(time.Now().UnixNano())
rngItem := fmt.Sprint(command[rand.Intn(len(command))])
// get item details for shop message
rngItemName, _ := redisClient.HGet(rngItem, "name").Result()
rngItemRarity, _ := redisClient.HGet(rngItem, "rarity").Result()
rngItemPrice, _ := redisClient.HGet(rngItem, "price").Result()
rngItemType, _ := redisClient.HGet(rngItem, "type").Result()
// put together message
itemTable = append(itemTable, fmt.Sprintf("%s | %s | %s | %s", rngItemName, rngItemRarity, rngItemPrice, rngItemType))
}
//
// uncommons:
//
// get uncommon amount (rand.Intn(max - min) + min
rand.Seed(time.Now().UnixNano())
uncommons := rand.Intn(maxUncommon-minUncommon) + minUncommon
for n := 0; n < uncommons; n++ {
// grab random item
command, err := loreQuery("index:dnd:uncommon", redisClient)
if err != nil {
glogger.Error.Println(err)
}
// if the array is empty, exit early
if len(command) <= 0 {
return
}
// pull random item
rand.Seed(time.Now().UnixNano())
rngItem := fmt.Sprint(command[rand.Intn(len(command))])
// get item details for shop message
rngItemName, _ := redisClient.HGet(rngItem, "name").Result()
rngItemRarity, _ := redisClient.HGet(rngItem, "rarity").Result()
rngItemPrice, _ := redisClient.HGet(rngItem, "price").Result()
rngItemType, _ := redisClient.HGet(rngItem, "type").Result()
// put together message
itemTable = append(itemTable, fmt.Sprintf("%s | %s | %s | %s", rngItemName, rngItemRarity, rngItemPrice, rngItemType))
}
//
// rare:
//
// get rare amount (rand.Intn(max - min) + min
rand.Seed(time.Now().UnixNano())
rare := rand.Intn(maxRare-minRare) + minRare
for n := 0; n < rare; n++ {
// grab random item
command, err := loreQuery("index:dnd:rare", redisClient)
if err != nil {
glogger.Error.Println(err)
}
// if the array is empty, exit early
if len(command) <= 0 {
return
}
// pull random item
rand.Seed(time.Now().UnixNano())
rngItem := fmt.Sprint(command[rand.Intn(len(command))])
// get item details for shop message
rngItemName, _ := redisClient.HGet(rngItem, "name").Result()
rngItemRarity, _ := redisClient.HGet(rngItem, "rarity").Result()
rngItemPrice, _ := redisClient.HGet(rngItem, "price").Result()
rngItemType, _ := redisClient.HGet(rngItem, "type").Result()
// put together message
itemTable = append(itemTable, fmt.Sprintf("%s | %s | %s | %s", rngItemName, rngItemRarity, rngItemPrice, rngItemType))
}
//
// very rare:
//
// get very rare amount (rand.Intn(max - min) + min
rand.Seed(time.Now().UnixNano())
veryRare := rand.Intn(maxVeryRare-minVeryRare) + minVeryRare
for n := 0; n < veryRare; n++ {
// grab random item
command, err := loreQuery("index:dnd:very_rare", redisClient)
if err != nil {
glogger.Error.Println(err)
}
// if the array is empty, exit early
if len(command) <= 0 {
return
}
// pull random item
rand.Seed(time.Now().UnixNano())
rngItem := fmt.Sprint(command[rand.Intn(len(command))])
// get item details for shop message
rngItemName, _ := redisClient.HGet(rngItem, "name").Result()
rngItemRarity, _ := redisClient.HGet(rngItem, "rarity").Result()
rngItemPrice, _ := redisClient.HGet(rngItem, "price").Result()
rngItemType, _ := redisClient.HGet(rngItem, "type").Result()
// put together message
itemTable = append(itemTable, fmt.Sprintf("%s | %s | %s | %s", rngItemName, rngItemRarity, rngItemPrice, rngItemType))
}
// put together formatted discord message
bigMsg := "```\n"
bigMsg = bigMsg + columnize.SimpleFormat(itemTable)
bigMsg = bigMsg + "\n```"
s.ChannelMessageSend(m.ChannelID, bigMsg)
}
func dubsHandler(s *discordgo.Session, m *discordgo.MessageCreate, redisClient *redis.Client) { func dubsHandler(s *discordgo.Session, m *discordgo.MessageCreate, redisClient *redis.Client) {
// aka index:command:added // aka index:command:added
newType := fmt.Sprintf("index:dubs") newType := fmt.Sprintf("index:dubs")

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