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# welcome to the real unixvoid dungeon
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# good luck escaping
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# jk, its vim
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#OPTIONS=showexp,showscore,time,color,!autopickup
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#OPTIONS=autodig,fruit:slime mold,boulder:0
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OPTIONS=menucolors
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OPTIONS=autodig
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OPTIONS=autoopen
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#OPTIONS=autopickup,pickup_types:$!/="+?
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OPTIONS=autoquiver
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OPTIONS=bones
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OPTIONS=boulder:0
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OPTIONS=checkpoint
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OPTIONS=color
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OPTIONS=confirm
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OPTIONS=dark_room
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OPTIONS=hilite_pet
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OPTIONS=hilite_pile
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OPTIONS=msg_window:reverse,msghistory:1000
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OPTIONS=lit_corridor
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OPTIONS=showrace
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OPTIONS=showexp,time
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OPTIONS=sortloot:full
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## Change symbols
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SYMBOLS=S_ghost:X
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SYMBOLS=S_mimic_def:m
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SYMBOLS=S_water:~
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SYMBOLS=S_lava:~
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## Use status hilites
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OPTIONS=statushilites
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# HP
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OPTIONS=hitpointbar
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OPTIONS=hilite_status:hitpoints/100%/grey&normal
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OPTIONS=hilite_status:hitpoints/<100%/green&normal
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OPTIONS=hilite_status:hitpoints/<66%/yellow&normal
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OPTIONS=hilite_status:hitpoints/<50%/orange&normal
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OPTIONS=hilite_status:hitpoints/<33%/red&bold
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OPTIONS=hilite_status:hitpoints/<15%/red&inverse
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## Pw
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OPTIONS=hilite_status:power/100%/grey&normal
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OPTIONS=hilite_status:power/<100%/green&normal
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OPTIONS=hilite_status:power/<66%/yellow&normal
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OPTIONS=hilite_status:power/<50%/orange&normal
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OPTIONS=hilite_status:power/<33%/red&bold
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## Carry
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OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink
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## Hunger
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OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink
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## Mental
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OPTIONS=hilite_status:condition/hallu/yellow
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OPTIONS=hilite_status:condition/conf/orange
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OPTIONS=hilite_status:condition/stun/red&bold
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## Health
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OPTIONS=hilite_status:condition/termill/red&inverse
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OPTIONS=hilite_status:condition/foodpois/red&inverse
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OPTIONS=hilite_status:condition/slime/red&inverse
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# Str, Con, Dex, Int, Wis, Cha
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OPTIONS=hilite_status:characteristics/up/green/down/red
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# gold
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OPTIONS=hilite_status: gold/up/yellow/down/brown
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# FORCE COLORS
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MENUCOLOR="\{R\}"=red
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MENUCOLOR="\{B\}"=blue
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MENUCOLOR="\{C\}"=cyan
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MENUCOLOR="\{G\}"=green
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MENUCOLOR="\{Y\}"=yellow
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MENUCOLOR="\{[MP]\}"=magenta
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MENUCOLOR="\{O\}"=orange
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MENUCOLOR="\{W\}"=white
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MENUCOLOR="\{L\}"=black
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MENUCOLOR="\{y\}"=gray
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MENUCOLOR="\{g\}"=lightgreen
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MENUCOLOR="\{b\}"=lightblue
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MENUCOLOR="\{[mp]\}"=lightmagenta
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MENUCOLOR="\{c\}"=lightcyan
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# GOODIES
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MENUCOLOR=" bag .* holding"=magenta
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MENUCOLOR=" luck(stone)?($| )"=magenta
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MENUCOLOR=" wand .* wish(ing)?($| )"=magenta
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MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta
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MENUCOLOR=" wand .* polymorph"=magenta
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MENUCOLOR=" wand .* death"=magenta
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MENUCOLOR=" gain level"=magenta
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MENUCOLOR=" full healing"=magenta
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MENUCOLOR=" magic marker"=magenta
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MENUCOLOR=" magic lamp|lamp .* magic"=magenta
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MENUCOLOR=" unicorn horn[^[]*$"=magenta
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#this doesn't color the #enhance unicorn
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MENUCOLOR=" tinning kit"=magenta
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MENUCOLOR=" ring .* regen(eration)?($| )"=magenta
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MENUCOLOR=" ring .* conflict"=magenta
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MENUCOLOR=" ring .* (FA|free action)($| )"=magenta
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MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta
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MENUCOLOR=" ring .* lev(itation)?($| )"=magenta
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MENUCOLOR=" scrolls? .* genocide($| )"=magenta
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MENUCOLOR=" scrolls? .* charging($| )"=magenta
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MENUCOLOR=" scrolls? .* identify($| )"=magenta
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MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta
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MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta
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MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta
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MENUCOLOR=" egg .* cockatrice"=magenta
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MENUCOLOR=" stethoscope"=magenta
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#instruments
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MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta
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MENUCOLOR=" harp"=magenta
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MENUCOLOR=" bugle"=magenta
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MENUCOLOR=" flute"=magenta
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# unidentified magic armor
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MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta
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MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta
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MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta
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MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta
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# FOOD CONDUCTS
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# vegan
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MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold
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MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold
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MENUCOLOR=" oranges?( named.*)?$"=green&bold
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# avoid coloring orange DSM
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MENUCOLOR=" pears?( named.*)?$"=green&bold
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# avoid coloring pearl rings
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MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold
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MENUCOLOR=" (slime mold|berries)"=green&bold
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## YOUR FRUIT HERE
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MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold
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MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold
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MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold
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# vegetarian
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MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green
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MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green
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# WATER SPORTS
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MENUCOLOR=" holy water"=cyan&bold
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MENUCOLOR=" blessed clear potion"=cyan&bold
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MENUCOLOR=" blessed potions? called water"=cyan&bold
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MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold
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MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold
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MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold
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MENUCOLOR=" unholy water"=orange
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MENUCOLOR=" cursed clear potion"=orange
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MENUCOLOR=" cursed potions? called water"=orange
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MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange
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# B/U/C
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#MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed')
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MENUCOLOR=" !C"=white
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MENUCOLOR=" !B"=white
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MENUCOLOR=" !UC"=white
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MENUCOLOR=" uncursed| UC?($| )"=white
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MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white
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#nethack doesn't display "uncursed" if charges are known
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MENUCOLOR=" [+-][0-9]"=white
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MENUCOLOR=" blessed| B($| )"=cyan
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MENUCOLOR=" cursed| C($| )"=red
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