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					@ -2,5 +2,172 @@
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					# good luck escaping | 
				
			
			
		
	
		
			
				
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					# jk, its vim | 
				
			
			
		
	
		
			
				
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					OPTIONS=showexp,showscore,time,color,!autopickup | 
				
			
			
		
	
		
			
				
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					OPTIONS=autodig,fruit:slime mold,boulder:0 | 
				
			
			
		
	
		
			
				
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					#OPTIONS=showexp,showscore,time,color,!autopickup | 
				
			
			
		
	
		
			
				
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					#OPTIONS=autodig,fruit:slime mold,boulder:0 | 
				
			
			
		
	
		
			
				
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					OPTIONS=menucolors | 
				
			
			
		
	
		
			
				
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					OPTIONS=autodig | 
				
			
			
		
	
		
			
				
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					OPTIONS=autoopen | 
				
			
			
		
	
		
			
				
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					OPTIONS=autopickup,pickup_types:$!/="+? | 
				
			
			
		
	
		
			
				
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					OPTIONS=autoquiver | 
				
			
			
		
	
		
			
				
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					OPTIONS=bones | 
				
			
			
		
	
		
			
				
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					OPTIONS=boulder:0 | 
				
			
			
		
	
		
			
				
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					OPTIONS=checkpoint | 
				
			
			
		
	
		
			
				
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					OPTIONS=color | 
				
			
			
		
	
		
			
				
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					OPTIONS=confirm | 
				
			
			
		
	
		
			
				
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					OPTIONS=dark_room | 
				
			
			
		
	
		
			
				
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					OPTIONS=disclose:+iagcv | 
				
			
			
		
	
		
			
				
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					OPTIONS=fruit:berries | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_pet | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_pile | 
				
			
			
		
	
		
			
				
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					OPTIONS=lootabc | 
				
			
			
		
	
		
			
				
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					OPTIONS=msg_window:reverse,msghistory:1000 | 
				
			
			
		
	
		
			
				
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					OPTIONS=pickup_burden:B | 
				
			
			
		
	
		
			
				
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					OPTIONS=!prayconfirm | 
				
			
			
		
	
		
			
				
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					OPTIONS=lit_corridor | 
				
			
			
		
	
		
			
				
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					OPTIONS=showrace | 
				
			
			
		
	
		
			
				
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					OPTIONS=showexp,time | 
				
			
			
		
	
		
			
				
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					OPTIONS=sortloot:full | 
				
			
			
		
	
		
			
				
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					OPTIONS=runmode:teleport,!rest_on_space | 
				
			
			
		
	
		
			
				
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					## Change symbols | 
				
			
			
		
	
		
			
				
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					SYMBOLS=S_ghost:X | 
				
			
			
		
	
		
			
				
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					SYMBOLS=S_mimic_def:m | 
				
			
			
		
	
		
			
				
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					SYMBOLS=S_water:~ | 
				
			
			
		
	
		
			
				
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					SYMBOLS=S_lava:~ | 
				
			
			
		
	
		
			
				
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					## Use status hilites | 
				
			
			
		
	
		
			
				
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					OPTIONS=statushilites | 
				
			
			
		
	
		
			
				
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					# HP | 
				
			
			
		
	
		
			
				
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					OPTIONS=hitpointbar | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:hitpoints/100%/grey&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:hitpoints/<100%/green&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:hitpoints/<66%/yellow&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:hitpoints/<50%/orange&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:hitpoints/<33%/red&bold | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:hitpoints/<15%/red&inverse | 
				
			
			
		
	
		
			
				
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					## Pw | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:power/100%/grey&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:power/<100%/green&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:power/<66%/yellow&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:power/<50%/orange&normal | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:power/<33%/red&bold | 
				
			
			
		
	
		
			
				
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					## Carry | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink | 
				
			
			
		
	
		
			
				
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					## Hunger | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink | 
				
			
			
		
	
		
			
				
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					## Mental | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:condition/hallu/yellow | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:condition/conf/orange | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:condition/stun/red&bold | 
				
			
			
		
	
		
			
				
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					## Health | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:condition/termill/red&inverse | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:condition/foodpois/red&inverse | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:condition/slime/red&inverse | 
				
			
			
		
	
		
			
				
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					# Str, Con, Dex, Int, Wis, Cha | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status:characteristics/up/green/down/red | 
				
			
			
		
	
		
			
				
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					# gold | 
				
			
			
		
	
		
			
				
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					OPTIONS=hilite_status: gold/up/yellow/down/brown | 
				
			
			
		
	
		
			
				
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					# FORCE COLORS | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{R\}"=red | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{B\}"=blue | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{C\}"=cyan | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{G\}"=green | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{Y\}"=yellow | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{[MP]\}"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{O\}"=orange | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{W\}"=white | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{L\}"=black | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{y\}"=gray | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{g\}"=lightgreen | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{b\}"=lightblue | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{[mp]\}"=lightmagenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="\{c\}"=lightcyan | 
				
			
			
		
	
		
			
				
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					# GOODIES | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" bag .* holding"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" luck(stone)?($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" wand .* wish(ing)?($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" wand .* polymorph"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" wand .* death"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" gain level"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" full healing"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" magic marker"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" magic lamp|lamp .* magic"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" unicorn horn[^[]*$"=magenta | 
				
			
			
		
	
		
			
				
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					#this doesn't color the #enhance unicorn | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" tinning kit"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" ring .* regen(eration)?($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" ring .* conflict"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" ring .* (FA|free action)($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" ring .* lev(itation)?($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" scrolls? .* genocide($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" scrolls? .* charging($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" scrolls? .* identify($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" egg .* cockatrice"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" stethoscope"=magenta | 
				
			
			
		
	
		
			
				
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					#instruments | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" harp"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" bugle"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" flute"=magenta | 
				
			
			
		
	
		
			
				
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					# unidentified magic armor | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta | 
				
			
			
		
	
		
			
				
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					# FOOD CONDUCTS | 
				
			
			
		
	
		
			
				
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					# vegan | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" oranges?( named.*)?$"=green&bold | 
				
			
			
		
	
		
			
				
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					# avoid coloring orange DSM | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" pears?( named.*)?$"=green&bold | 
				
			
			
		
	
		
			
				
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					# avoid coloring pearl rings | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" (slime mold|berries)"=green&bold   | 
				
			
			
		
	
		
			
				
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					## YOUR FRUIT HERE | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold | 
				
			
			
		
	
		
			
				
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					# vegetarian | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green | 
				
			
			
		
	
		
			
				
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					MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green | 
				
			
			
		
	
		
			
				
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					# WATER SPORTS | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" holy water"=cyan&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" blessed clear potion"=cyan&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" blessed potions? called water"=cyan&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" unholy water"=orange | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" cursed clear potion"=orange | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" cursed potions? called water"=orange | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange | 
				
			
			
		
	
		
			
				
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					# B/U/C | 
				
			
			
		
	
		
			
				
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					#MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed') | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" !C"=white | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" !B"=white | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" !UC"=white | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" uncursed| UC?($| )"=white | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white | 
				
			
			
		
	
		
			
				
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					#nethack doesn't display "uncursed" if charges are known | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" [+-][0-9]"=white | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" blessed| B($| )"=cyan | 
				
			
			
		
	
		
			
				
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					MENUCOLOR=" cursed| C($| )"=red | 
				
			
			
		
	
	
		
			
				
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