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@ -2,5 +2,172 @@ |
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# good luck escaping |
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# good luck escaping |
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# jk, its vim |
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# jk, its vim |
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OPTIONS=showexp,showscore,time,color,!autopickup |
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#OPTIONS=showexp,showscore,time,color,!autopickup |
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OPTIONS=autodig,fruit:slime mold,boulder:0 |
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#OPTIONS=autodig,fruit:slime mold,boulder:0 |
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OPTIONS=menucolors |
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OPTIONS=autodig |
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OPTIONS=autoopen |
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OPTIONS=autopickup,pickup_types:$!/="+? |
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OPTIONS=autoquiver |
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OPTIONS=bones |
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OPTIONS=boulder:0 |
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OPTIONS=checkpoint |
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OPTIONS=color |
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OPTIONS=confirm |
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OPTIONS=dark_room |
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OPTIONS=disclose:+iagcv |
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OPTIONS=fruit:berries |
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OPTIONS=hilite_pet |
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OPTIONS=hilite_pile |
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OPTIONS=lootabc |
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OPTIONS=msg_window:reverse,msghistory:1000 |
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OPTIONS=pickup_burden:B |
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OPTIONS=!prayconfirm |
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OPTIONS=lit_corridor |
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OPTIONS=showrace |
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OPTIONS=showexp,time |
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OPTIONS=sortloot:full |
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OPTIONS=runmode:teleport,!rest_on_space |
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## Change symbols |
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SYMBOLS=S_ghost:X |
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SYMBOLS=S_mimic_def:m |
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SYMBOLS=S_water:~ |
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SYMBOLS=S_lava:~ |
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## Use status hilites |
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OPTIONS=statushilites |
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# HP |
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OPTIONS=hitpointbar |
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OPTIONS=hilite_status:hitpoints/100%/grey&normal |
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OPTIONS=hilite_status:hitpoints/<100%/green&normal |
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OPTIONS=hilite_status:hitpoints/<66%/yellow&normal |
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OPTIONS=hilite_status:hitpoints/<50%/orange&normal |
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OPTIONS=hilite_status:hitpoints/<33%/red&bold |
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OPTIONS=hilite_status:hitpoints/<15%/red&inverse |
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## Pw |
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OPTIONS=hilite_status:power/100%/grey&normal |
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OPTIONS=hilite_status:power/<100%/green&normal |
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OPTIONS=hilite_status:power/<66%/yellow&normal |
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OPTIONS=hilite_status:power/<50%/orange&normal |
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OPTIONS=hilite_status:power/<33%/red&bold |
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## Carry |
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OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink |
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## Hunger |
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OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink |
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## Mental |
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OPTIONS=hilite_status:condition/hallu/yellow |
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OPTIONS=hilite_status:condition/conf/orange |
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OPTIONS=hilite_status:condition/stun/red&bold |
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## Health |
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OPTIONS=hilite_status:condition/termill/red&inverse |
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OPTIONS=hilite_status:condition/foodpois/red&inverse |
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OPTIONS=hilite_status:condition/slime/red&inverse |
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# Str, Con, Dex, Int, Wis, Cha |
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OPTIONS=hilite_status:characteristics/up/green/down/red |
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# gold |
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OPTIONS=hilite_status: gold/up/yellow/down/brown |
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# FORCE COLORS |
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MENUCOLOR="\{R\}"=red |
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MENUCOLOR="\{B\}"=blue |
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MENUCOLOR="\{C\}"=cyan |
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MENUCOLOR="\{G\}"=green |
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MENUCOLOR="\{Y\}"=yellow |
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MENUCOLOR="\{[MP]\}"=magenta |
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MENUCOLOR="\{O\}"=orange |
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MENUCOLOR="\{W\}"=white |
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MENUCOLOR="\{L\}"=black |
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MENUCOLOR="\{y\}"=gray |
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MENUCOLOR="\{g\}"=lightgreen |
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MENUCOLOR="\{b\}"=lightblue |
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MENUCOLOR="\{[mp]\}"=lightmagenta |
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MENUCOLOR="\{c\}"=lightcyan |
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# GOODIES |
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MENUCOLOR=" bag .* holding"=magenta |
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MENUCOLOR=" luck(stone)?($| )"=magenta |
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MENUCOLOR=" wand .* wish(ing)?($| )"=magenta |
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MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta |
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MENUCOLOR=" wand .* polymorph"=magenta |
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MENUCOLOR=" wand .* death"=magenta |
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MENUCOLOR=" gain level"=magenta |
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MENUCOLOR=" full healing"=magenta |
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MENUCOLOR=" magic marker"=magenta |
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MENUCOLOR=" magic lamp|lamp .* magic"=magenta |
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MENUCOLOR=" unicorn horn[^[]*$"=magenta |
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#this doesn't color the #enhance unicorn |
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MENUCOLOR=" tinning kit"=magenta |
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MENUCOLOR=" ring .* regen(eration)?($| )"=magenta |
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MENUCOLOR=" ring .* conflict"=magenta |
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MENUCOLOR=" ring .* (FA|free action)($| )"=magenta |
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MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta |
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MENUCOLOR=" ring .* lev(itation)?($| )"=magenta |
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MENUCOLOR=" scrolls? .* genocide($| )"=magenta |
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MENUCOLOR=" scrolls? .* charging($| )"=magenta |
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MENUCOLOR=" scrolls? .* identify($| )"=magenta |
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MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta |
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MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta |
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MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta |
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MENUCOLOR=" egg .* cockatrice"=magenta |
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MENUCOLOR=" stethoscope"=magenta |
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#instruments |
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MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta |
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MENUCOLOR=" harp"=magenta |
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MENUCOLOR=" bugle"=magenta |
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MENUCOLOR=" flute"=magenta |
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# unidentified magic armor |
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MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta |
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MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta |
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MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta |
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MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta |
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# FOOD CONDUCTS |
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# vegan |
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MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold |
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MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold |
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MENUCOLOR=" oranges?( named.*)?$"=green&bold |
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# avoid coloring orange DSM |
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MENUCOLOR=" pears?( named.*)?$"=green&bold |
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# avoid coloring pearl rings |
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MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold |
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MENUCOLOR=" (slime mold|berries)"=green&bold |
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## YOUR FRUIT HERE |
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MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold |
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MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold |
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MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold |
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# vegetarian |
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MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green |
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MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green |
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# WATER SPORTS |
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MENUCOLOR=" holy water"=cyan&bold |
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MENUCOLOR=" blessed clear potion"=cyan&bold |
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MENUCOLOR=" blessed potions? called water"=cyan&bold |
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MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold |
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MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold |
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MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold |
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MENUCOLOR=" unholy water"=orange |
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MENUCOLOR=" cursed clear potion"=orange |
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MENUCOLOR=" cursed potions? called water"=orange |
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MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange |
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# B/U/C |
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#MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed') |
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MENUCOLOR=" !C"=white |
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MENUCOLOR=" !B"=white |
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MENUCOLOR=" !UC"=white |
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MENUCOLOR=" uncursed| UC?($| )"=white |
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MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white |
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#nethack doesn't display "uncursed" if charges are known |
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MENUCOLOR=" [+-][0-9]"=white |
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MENUCOLOR=" blessed| B($| )"=cyan |
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MENUCOLOR=" cursed| C($| )"=red |
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